Search found 70 matches
- Thu Oct 27, 2005 2:45 pm
- Forum: Suggestions
- Topic: Trade & Research Treaties
- Replies: 9
- Views: 5135
5x is almost puting navi ldr out or reach for rep players, it should cost maybee more than 2x enough to make them save up bc and maybee sell sb at start but 5x means no navi for a long time 10x means no navi. how many time do you have 1000bc 10x is way to much I think 4x is about as far a streach to...
- Thu Oct 27, 2005 2:37 pm
- Forum: Internet games
- Topic: StarLeague Rule TECHTRADING
- Replies: 18
- Views: 18854
how about no tech bellow 400 rp can be traded? Then 2 players shouldne't have an adavantage over another 2 because of wh or early contact. So no hvy armor dauntless fusion drive duets c1 ect like that could be traded. I think this will work even if post warp contact should be soon in 4way lrg, a 4wa...
- Thu Oct 27, 2005 2:24 pm
- Forum: Suggestions
- Topic: Trade & Research Treaties
- Replies: 9
- Views: 5135
Good thinking on cost and maintence of leaders for repulsive. Maybee double cost and maintence for rep. What would be realy neat is a % chance they would quit heeh , something like leader X demand $Y or placed in command of flag ship BB or he quits, note another leader might be on the same flag ship...
- Thu Oct 27, 2005 2:17 pm
- Forum: Bugs
- Topic: Less crashes with EXPANDING HELP?
- Replies: 8
- Views: 9356
I made some changes to my memory tab. I have Conventional memory Total set to auto, but every other pull down I scrolled down the the largest value and selecteted it. I also have all the Uscheck boxes checked Protected and Uses HMA, not sure if the second check box HMA does anything I dont think it ...
- Thu Oct 27, 2005 2:58 am
- Forum: Internet games
- Topic: StarLeague Rule TECHTRADING
- Replies: 18
- Views: 18854
Someone being made a stronger players tech bitch is one of the problems. Given a rep bann game and tech trade is not banneded, 2 players could get alot further along than another two, or 1 player could get even more say 3 treaties and traxes going on. Assume he has wh's to others and is orcestrating...
- Wed Oct 26, 2005 5:02 pm
- Forum: Suggestions
- Topic: Trade & Research Treaties
- Replies: 9
- Views: 5135
I think rep is a nice free chunk of points, perhaps it's time rep picks pay's the piper. And makeing some leaders not available for them. Now ot juice up a 3 point pick to mincrease treaties, I think a switch for this might be worth trying, to set soem treaty increases. N/A's, Location often dictate...
- Tue Oct 25, 2005 6:07 am
- Forum: Suggestions
- Topic: switch possibility?
- Replies: 10
- Views: 7154
ya an increase in randoms would be fun /rand=n =) I would like to see some switches to filter out some rands like time anomily, and mabyee one or two more that could be selected like UR upGrade, Space flux and space monster these could get anoying if there was a lot of rands say a game that had 4 by...
- Tue Oct 25, 2005 5:55 am
- Forum: Suggestions
- Topic: Random switches
- Replies: 2
- Views: 2078
Random switches
There are some kinda harsh randoms that can be a pain, so I was wondering if it would be possible to add a couple switches to mask out some of the harsh randoms. Why bother when random can be turned off all together you may ask, well randoms can make up for a bad map gen and help you and punish othe...
- Wed Oct 19, 2005 12:22 pm
- Forum: Suggestions
- Topic: beamdefence calculations bug?!
- Replies: 20
- Views: 21513
We must keep in mind these are war shipsa not cruise liners. So a clasical Sphere or cube will not be narrow surface arrea's on the shield faceing where the weapons arcs are post prevalent. think of a pencil not an eraser. useing a riffle it is harder to hit a carrot than a small tomato given that b...
- Wed Oct 19, 2005 11:55 am
- Forum: Internet games
- Topic: Ladder and League relocation issues
- Replies: 17
- Views: 21150
Question #1 here is a sugested solution, more replies found here. http://weblogs.asp.net/scottgu/archive/2004/11/09/254583.aspx All you have to do is modify your browserCaps section of the web.config file. <browserCaps> <case match="^Mozilla/5\.0 \([^)]*\) (Gecko/[-\d]+)?Netscape[6|7]/(?'version'(?'...
- Wed Oct 19, 2005 3:38 am
- Forum: Suggestions
- Topic: Room for Switch names
- Replies: 1
- Views: 1849
Room for Switch names
I se a lot on nice switches being proposed, I think it is becomeing crowed in cmdline. Would it be possible to have switch names represented as numbers? also would it be possible to have some package deal switches say ones that combines several popular switches for eaxmple Skipintro + planets=3 + no...
- Sun Oct 16, 2005 6:08 pm
- Forum: Suggestions
- Topic: nonative & nourichng switch works like /nosplint
- Replies: 4
- Views: 2660
- Sun Oct 16, 2005 12:24 pm
- Forum: Support
- Topic: updated MOO2 repetitive crashes...
- Replies: 4
- Views: 2309
I had a raedon on old pc with 1.1 amd proc. Changeing drivers can make a big difference. With one drivrer I could alt tab in and out to desktop with another I couldn't. So check for not only new drivers but some old ones. but go with the newest driver first. Then if it doesn't work instead of gettin...
- Sun Oct 16, 2005 12:10 pm
- Forum: General Discussion
- Topic: MOO2 Veteran rediscovering the game
- Replies: 13
- Views: 6684
Answer to you specific question is found on this site. Click link to home, top left corner is link that says "Back to Lord Brazen Blog" click that. Files you need are in the down load section. http://lordbrazen.blogspot.com/2005/01/download.html Instructions on which files you need and how to instal...
- Sat Oct 01, 2005 12:47 pm
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157187
I think struct analyzer needs a tough choice next to it like cyber comp. With mole and galactic net together tough choice. Mole II and Achiels in last tech is good. But there needs to be a choice opn posi comp. I thought move it down to 650, but then uni could blitz to easy, and supers are to good l...