Search found 82 matches
- Tue Jun 02, 2009 12:20 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5016753
It is beyond clear. Negative means the opposite, so cost of -2 would result in net gain of 2 picks. It's not hard to understand... This would be pretty good for MP. People would have great incentive for picking Charismatic. It would not kill current repulse based races. And it would give people some...
- Mon Jun 01, 2009 10:38 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5016753
- Mon Jun 01, 2009 5:48 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5016753
- Mon Jun 01, 2009 2:11 pm
- Forum: Master of Orion III
- Topic: MOO III
- Replies: 38
- Views: 54713
Star lanes are actually a pretty good idea. They only limit your movement early on, later your engines are fast enough to skip them. It is pretty good gimmick. Anyway i found use for moo3. I'm porting some of the graphics as placeholders for my own project lol. Of course nwo I can't distribute it to...
- Wed May 20, 2009 11:36 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5016753
- Wed May 20, 2009 9:08 am
- Forum: Game Modifications
- Topic: Possible to Create New Race Picks?
- Replies: 13
- Views: 21069
Pick ideas: Hydrophobic: Opposite of Aquatic almost; Get bonus to population on Planets with little water. (Desert, Arid, Possibly Barren Radiated? Penalty on Ocean worlds) Hydrophobic Races also require less food. (-33%?) Avian: +Ship Defense, +Ground Combat on Normal and Low gravity planets (+ on ...
- Wed May 20, 2009 8:49 am
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7290
Oh man you are so cruel! All those are just placeholders. I made the sprites by hand using Paint and Paint.Net lol. I am not going to do any significant grafix updates till i get the galaxy screen functionality to 90% (I call it screen 6, based on a map I drew up while traveling on a train one day)....
- Sat May 16, 2009 3:34 am
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7290
New update 0,3 http://i196.photobucket.com/albums/aa211/astax2/Project/newscreen1.png I was able after much tinkering to redo my drawing code to be lot more flexible. As you can see in this build I made it so that the stars do not scale when zoomed. I also made the orbits of planets scale inversely ...
- Wed May 13, 2009 8:04 pm
- Forum: Game Modifications
- Topic: Possible to Create New Race Picks?
- Replies: 13
- Views: 21069
- Wed May 13, 2009 3:00 am
- Forum: Game Modifications
- Topic: Would this Improve AI?!
- Replies: 0
- Views: 6709
Would this Improve AI?!
I thought about this quite a bit. AI just does not build colony bases! Worst yet, it doesn't even colonize its own system when we put the game on good start rich start planets5 WTF. So how to improve AI? I thought about not giving colony tech on Average. You would have to research, expensive thou. T...
- Mon May 11, 2009 9:18 am
- Forum: Strategy & Tactics
- Topic: ANy video of DemoAqua+BC?
- Replies: 0
- Views: 8674
ANy video of DemoAqua+BC?
Need to see a game. I have been playing around with this race, it is interesting, but I find that my population is low. Plus I'm struggling with the right techs. I took virtual reality instead of Super Computer, and I think it may be a mistake. Also do I take Holo Or the spying tech? On the other ha...
- Sun May 10, 2009 5:52 am
- Forum: Strategy & Tactics
- Topic: Please teach me some
- Replies: 21
- Views: 25581
- Sun May 10, 2009 2:25 am
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7290
Added latest build. I'm on the verge of rewriting most of the engine. It got too messy to adjust very simple things when I was tweaking the way stars and planets are displayed. This caused me to consider that I have some serious design issues... and the fact I haven't designed some aspects of the ga...
- Sat May 09, 2009 8:21 pm
- Forum: General Discussion
- Topic: Spaceciv is released under new name: Cosmic Supremacy!
- Replies: 4
- Views: 3719
Spaceciv is released under new name: Cosmic Supremacy!
http://cosmicsupremacy.com This is a one man project which I followed for few years now. If you tried the BETA for this before be warned, lot has changed. Game is now a lot more complex, but it still maintains the moo2 feel. There are few more jobs for your citizens, like Banker and Miner. There are...
- Sat May 09, 2009 1:26 am
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7290
Added few more goodies, if you wish to look at it. Yes graphics are horrible, but these are all placeholders! I spent quite a bit of time making sure my planets orbit in perfect circles, then I made the orbits elliptical using the circle functions. My circle functions are very good now, I can do a l...