Search found 19 matches
- Wed Dec 31, 2008 11:03 am
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157273
other suggestions as I played online: _The early laser weapons do not damage a lot, I find myself playing with missiles and bombers with anti-matter bombs. _Evolutionary Mutation isn't that great of a tech anymore _Death ray is an awful tech and once I get it, my battlestations equip that and do min...
- Fri Dec 26, 2008 9:06 pm
- Forum: Suggestions
- Topic: Durable ships/bases/planets idea
- Replies: 1
- Views: 9663
Durable ships/bases/planets idea
For anyone modding the game, I suggest an idea to increase the hit points of planets, star bases/battlestations/star fortress, and all ships so that ships which start first don't annihilate everything. Idea: _Titanium: 150% _Tritanium: 350% _Improved Tritanium (used in some mods) : 600% _Zortrium: 8...
- Fri Dec 26, 2008 12:10 pm
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157273
suggestions: _picks: -50% growth gives few negative points for how much damage it does. I suggest -8, and -1 production should also be -8 since combined with Unification, it isn't that bad. Low G World should probably be around -8 or -9 as well. Cybernetic should cost around 5: combined with Unifica...
- Wed Dec 24, 2008 11:23 am
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157273