Search found 242 matches
- Tue Apr 28, 2015 7:46 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
Interesting little bug, at first I thought it must have something to do with the Stasis Field of the Antaran Titan, coz when I was modding Defending Antarans to have stasis fields, I experienced some strange behaviours, like the Antaran ship exploding upon use of its Stasis Field. However the game s...
- Sat Apr 25, 2015 9:33 am
- Forum: Game Modifications
- Topic: Planet Chances: Climate, Size and Specials
- Replies: 2
- Views: 4583
Planet Chances: Climate, Size and Specials
planet_special_weighted_chance 001F3E86 / 1FBEC6 default values 40 05 03 02 03 02 09 04 03 00 05 00 (adds up to 100%) 0 no special 1 wormholes - if % to high map gen. can stall 2 space debris 3 pirate cache 4 gold deposits 5 gem deposits 6 natives 7 splinter colony 8 hero - if set too high > map gen...
- Fri Apr 24, 2015 4:55 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
Thanks and that was indeed my starting point, but ocl just shows the same "-1" for both VDCREG, VDCOR and M2V140, while all three have differences in map generation. These differences can be seen with HEX in the source at stated location, but I don't know how to interpret.
- Fri Apr 24, 2015 3:40 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
Hey Overlord2, weekend almost here so time for some more modding.. Noticed that VDCREG is a bit more generous with planets on mapgeneration than DOS/140. Was looking for this code and think it must be in block 1F3CD4 / 1FBD14 but is very hard to decipher what is what coz it is just only numbers in t...
- Sun Apr 19, 2015 2:54 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod 10e
Quote: Basically ev. mut works for a.i. races. However each a.i. race seems to have an individual tech preference / order. In this listing, the ev. mut. ranks really low, so could be cause they rarely/never research it themselves. Did you figure it has low priority or you found something, which pro...
- Sat Apr 18, 2015 3:45 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod 10e
Well tx mucho Overlord2. Thanks to your little question about ev. mutation, my v10d lasted less than 1/2 day. LOL. Contrary to Hard & IMP extra abilities, the ev. mut abilities must not exceed the max. picks for Human players (=5 in vdc and 4 in ice). If exceeds, all abilities are ignored. Basically...
- Sat Apr 18, 2015 1:24 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod 10d
Good question. Will look into this. Another interesting block offsets I am currently looking into is a.i. personalities. Especially I would like to make it less likely that a human players 'demand' succeeds with a.i. (give me tech, surrender system etc.) http://www.moo2mod.com/PERS.jpg am unsure wha...
- Wed Apr 15, 2015 10:55 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
(edited- this was a question for an offset, but found it already) Reg. your comment in VDC 57b changelog; - Mutation number of picks corrected in all locations of the exe code (not sure if it was ever affecting the game, but still); Yes this was affecting the score calculation, as in my mod, where m...
- Wed Apr 15, 2015 5:05 am
- Forum: Game Modifications
- Topic: Increased and new monster events
- Replies: 17
- Views: 26589
Re: Increased and new monster events
Eels spawning I like the Eels too, especially when they start spawning. They are one of the more interesting events imho. If I could find/understand the code that manages the event-chances, the chance for a time-space anomaly would go down (insane if it hits your home system for 15-20 turns) and ch...
- Tue Apr 14, 2015 9:35 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod
in case of growth it works like this (VDC in brackets if different):
0100 = set growth at 0
0101 = set growth at -50 (60)
0102 = set growth at +50 (80)
0103 = set growth at +100
will complete the list above.
0100 = set growth at 0
0101 = set growth at -50 (60)
0102 = set growth at +50 (80)
0103 = set growth at +100
will complete the list above.
- Sun Apr 12, 2015 11:32 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod
Found it - Race extra abilities are coded in block: 001F67D8 _race_customize = 001FE818 in 140/VDC/ICE = 14FF88 in WIN Code block is, similar to Racestuff.lbx organized per race in alphabetical order. 130 lines, with max 8 abilities per line (default only Trilarian use all 8.) 10 lines per race, I s...
- Sat Apr 11, 2015 8:46 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod
OK, well also the VDC races behave exactly according to above table
It actually proves that also race pick values have no influence, as VDC, ICE and 1.31 values are all different. The abilities are hardcoded somewhere.
[... edited ...]
It actually proves that also race pick values have no influence, as VDC, ICE and 1.31 values are all different. The abilities are hardcoded somewhere.
[... edited ...]
- Sat Apr 11, 2015 1:37 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1092626
Re: ICE Mod
Thanks for praise! Below an overview of the extra abilities that the MOO2 1.31 hands out for the different races on Hard and IMP level. These sets are fixed and chances to get a set are 1/3. The game always forces these abilities, no matter how you design your race. Example, if you would design the ...
- Sat Apr 11, 2015 1:31 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
Did a keyword search in all the text files using the humble notepad. Once localized, made actual changes with the moo2 workshop from Grig.
- Thu Apr 09, 2015 11:07 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5021887
Re: "Very Difficult Choice" Mod
- ok thanks
noticed in vdc when trying to pick -12 racial penalties it says max is -10 although vdc max is -11
just a minor thing, but if you feel like changing, that warning text is in Kentext.lbx, file # 444
noticed in vdc when trying to pick -12 racial penalties it says max is -10 although vdc max is -11
just a minor thing, but if you feel like changing, that warning text is in Kentext.lbx, file # 444