Search found 242 matches
- Wed May 20, 2015 4:46 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10h
Indeed after all these years, still one of the best games around! Was just playing an ICEx H/I/8 game and had a nightmare scenario unfold right in front of me: I was a decent second strong player, getting ready to attack the Klackons, while a space flux happened at T196. My fleet underway to gather ...
- Mon May 18, 2015 3:44 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10h
what are the exact switches you use when booting up a VDC game?
- Sun May 17, 2015 4:35 pm
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6849
Re: Offsets for Production, Research & Trade Boni
Production Bonuses: (140 follow later) Astro University DOS 16431A (default=42=increment by 1) DOS 164326 (default=1, only for text Industry Summary) Microlite Construction DOS 164388 (default=42=increment by 1) DOS 164394 (default=1, only for text Industry Summary) Automated Factory 164331 (default...
- Sun May 17, 2015 11:04 am
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6849
Re: Offsets for Research & Trade Boni
Trade treaty bonus offsets: Democratic: DOS 187225 (96 = 150) Federation: DOS 18722C (AF = 175) Fantastic Traders bonus offset: DOS 18723B (32 = +50) The research treaties bonus / malus are coded in a different way that I do not understand atm with 'shift left' and 'shift right' operations. That is ...
- Sun May 17, 2015 5:09 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5018409
Re: "Very Difficult Choice" Mod
In VDC MP games, does anyone ever use the -0.5 BC / Is it possible to construct a viable MP race, using this -money ability?
- Sun May 17, 2015 5:05 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10h
...maybe for certain races it uses certain lines. Or maybe it depends on the picks you take. This is the amazing part, coz I was quite confident it was a random 1/3 process, but now it seems there might be factors involved. I have done a dozen+ extra game starts - with for me unusual starting condi...
- Fri May 15, 2015 5:12 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10h
Amazing find, as I haven't seen it in 200+ game starts.
Can you share some detail, so I can try to replicate.
Was there anything special or just a regular game start?
- VDC or DOS exe?
- Galaxy set-up / Race used at game start?
Can you share some detail, so I can try to replicate.
Was there anything special or just a regular game start?
- VDC or DOS exe?
- Galaxy set-up / Race used at game start?
- Fri May 15, 2015 11:58 am
- Forum: Game Modifications
- Topic: Starting Money, Population & Buildings
- Replies: 1
- Views: 4106
Starting Money, Population & Buildings
Starting money of 50 is set at:
982DD / 9831D (32)
Starting pop of 8 for Pre Warp and Avg start is set at:
991F8 / 99238 (8)
Starting pop of 8 for Advanced start is set at:
991E6 / 99226 (8)
AND
991EC / 9922C (8)
982DD / 9831D (32)
Starting pop of 8 for Pre Warp and Avg start is set at:
991F8 / 99238 (8)
Starting pop of 8 for Advanced start is set at:
991E6 / 99226 (8)
AND
991EC / 9922C (8)
- Tue May 12, 2015 2:20 pm
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6849
Re: Research boni
Heightened Intelligence
- in next block 'Colony Empire Base Research Produced'
DOS / 140 Offset: 165581 / 1655C1 (default = 1)
- in next block 'Colony Empire Base Research Produced'
DOS / 140 Offset: 165581 / 1655C1 (default = 1)
- Mon May 11, 2015 2:24 pm
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6849
Re: Research boni
Yes you are correct, it is Orion.
/ Not sure atm about Heightened Intel.
/ Not sure atm about Heightened Intel.
- Mon May 11, 2015 1:52 pm
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6849
Offsets for Food, Production, Research & Trade Boni
Most difficult offset search for me ever. Was unaware of the existence of INCREMENT +1 operation. (DOS / 140 offsets) block 0016541A Colony Research Per Scientist 16541C / 16545C (3) = base research per scientist - ACTUAL value 165426 / 165466 (3) = base res per scientist - TEXT value for Research S...
- Thu May 07, 2015 1:53 pm
- Forum: Game Modifications
- Topic: Augmented Engines & Combat Speed SD Multiplier
- Replies: 1
- Views: 4208
Augmented Engines & Combat Speed SD Multiplier
It always kinda bugged me (i like that word in this context..) that in ship design, when using Augmented Engines, a too high Beam Defense is reported. Below results of search for cause: In Ship Design, BD is calculated as (combat speed + augs bonus) * speed multiplier. As 'combat speed' itself is al...
- Thu May 07, 2015 5:35 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 909179
Re: OCL_Improved
Hey Nirran,
just one update for your great program:
The Battle Scanner value in OCL currently only changes the ship info screen when in Main Galaxy Map. The actual Battle Scanner attack bonus is located at BBDBA in VDC/ICE.
Default hex value is 32 for the +50 combat bonus.
just one update for your great program:
The Battle Scanner value in OCL currently only changes the ship info screen when in Main Galaxy Map. The actual Battle Scanner attack bonus is located at BBDBA in VDC/ICE.
Default hex value is 32 for the +50 combat bonus.
- Fri May 01, 2015 6:08 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10g
Yeah a.i. has many flaws. But at the moment in ICE, a.i. can start throwing around T250 Adamantium armoured Doom Stars with Stellar Converter at me, I am getting more concerned with my tech development than theirs. :lol: edit: and hence the question if i might have overdone race design a bit. edit2:...
- Thu Apr 30, 2015 6:02 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1091558
Re: ICE Mod 10g
In ICE, a.i. regularly get their hands on sub-space communications long before I have the grav beam / generator level. In fact, I am really struggling to win at all (H/I/8/avg) at my own mod in the 10g version. To put in perspective: in 1.31 H/I/8/avg, with right race and a bit aggresive style <100T...