Search found 46 matches
- Sun Jul 31, 2011 4:30 pm
- Forum: Game Modifications
- Topic: Modifying the galaxy size for the map generator
- Replies: 8
- Views: 13293
I used your helpful manual to mess around with some Hex Values. I alternated the Map Editor, that it creates a huge Galaxy with the amount of Stars of a "medium" galaxy. if you choose "medium" as Galaxy Size. These are the Values i had to edit: http://s14.directupload.net/images/120911/uvhvaj5k.png ...
- Fri Jul 29, 2011 4:15 am
- Forum: Game Modifications
- Topic: Regarding /nohousing switch for 1.40b23
- Replies: 7
- Views: 16738
Thank you very much for this manual to remove the /nohousing Pop Bonus. I never understood why this nohousing switch includes any further poulation bonus at all. We have now (at last) the Pop-growth values i think to be most balanced between industrial focused and science focused races. The Removal ...
- Thu Jul 28, 2011 5:07 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5212625
Is there a change log for VDC or a total list of changes anywhere? I'm debating whether to use this mod and it is easier for me to read a text file than to install it and try to find all the differences. I really approve to use this VDC Mod, it is not just a simple Mod, it does very many balance ad...
- Sat Jul 09, 2011 8:19 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5212625
Many thanks to for the modified LBX-File! I appreciate it much! I would appreciate the alternation for Env-Weapons from +100 to +50%. It would strengthen both the somewhat weak Fusion Beams and the Torpedos. In the actual Version of this mod there is the shield strength in midgame increased (due to ...
- Thu Jul 07, 2011 10:46 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5212625
You got the point. You wrote "Fusion Beam is mainly a good point defense weapon" At least it should be this way. But in the actual mod the laser-cannon beats the Fusion Beam at their effective damage/Room Value, no matter at which technology status you are. Even if both weapons are miniaturized to l...
- Wed Jul 06, 2011 9:41 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5212625
Hi! We (some Friends and me) are playing this new Mod for several Time. We usually choose a huge Galaxy and fill up the remaining Playerslots with KI Players. But there is a problem: The KI players often Choose -10 Spy (even with demo) and therefore it is much too easy to steal Techs from them. To l...
- Wed Aug 05, 2009 5:07 am
- Forum: Game Modifications
- Topic: Remaking MOO2
- Replies: 8
- Views: 7850
If you need some inspiration for combining moo2 + Realtime, have a look at an old Game called "pax imperia". It is an old a real time somehow mmo2-like strategy Game with some nice UI Ideas (for example an editor, where players may choose and save multiple complete planet-buildlists which your colon...
- Wed Jul 29, 2009 4:29 am
- Forum: Game Modifications
- Topic: KI-Ship design boost?
- Replies: 0
- Views: 7683
KI-Ship design boost?
Is it possible to change the priority-list of systems, which the KI uses to create ships? For example, the KI always inserts battle-pods (which is good) in their ships. It would be great, if the KI always inserts battle scanners, because the combat strength of the ships would be much higher. If this...
- Tue Jul 28, 2009 3:49 am
- Forum: Game Modifications
- Topic: Remaking MOO2
- Replies: 8
- Views: 7850
Re: Remaking MOO2
...I am totally aware that by removing the "next turn" button, even with variable game speed, I am ripping the game play to pieces... It is great, that someone wants to remake MOO2, since it is the greatest stragegy Game ever created. But doing this while changeing one of the most Important Core-Fe...
- Tue Feb 03, 2009 9:09 am
- Forum: Suggestions
- Topic: Slower Galactic Movement
- Replies: 9
- Views: 9047
That is an interesting idea. I don't like it as well, that the movement between Stars is usually 1-Turn witout the Possibility to react. I think only the fastest ships should be allowed to travel that fast between the Stars. But to balance this, more stats have to be altered, because as Far as i kno...
- Mon Feb 02, 2009 4:13 pm
- Forum: Suggestions
- Topic: Enveloping weapons vs. missiles or fighters
- Replies: 6
- Views: 7939
- Mon Feb 02, 2009 4:08 pm
- Forum: Suggestions
- Topic: Possible /housing switch
- Replies: 14
- Views: 22586
I would prefer this option: Just add a switch to disable housing without altering the population growth in any other way. If nobody is able to use housing, i think some of the Production-Races-Advantage is gone away. And this would be better for the Balance. But: In this case pop Growth racepics wou...
- Mon Feb 02, 2009 9:37 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5212625
Until now i found no Balance Problems in this mod. There are many improvements i really like. This Mod is really great! At the moment i see no Reason to play the 1.40 original Version anymore. There is one thing i want to ask: I Read about an option to disable the "Housing" Functionality via startup...
- Fri Jan 30, 2009 12:01 pm
- Forum: Game Modifications
- Topic: Idea for Crew-Killing Weapons (Neutron Beam, Deathray)
- Replies: 4
- Views: 4077
Idea for Crew-Killing Weapons (Neutron Beam, Deathray)
I think, that crew Killing weapons are still too strong. It is quite easy to reduce the Crew of Ships and Starbases to 0 and then Invade them with Tractor Beams, Transporter or Assault Ships. Damperfields already have the special ability to make the Crew immune to such weapons, but they are too diff...
- Fri Jan 30, 2009 8:49 am
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 156955
I have Problems to download the Modfrom this site: http://masteroforion2.blogspot.com/2006/07/difficultchoicemod-b6.html Wenn i Click on the download Link of the "DCModb6.zip" it shows this Site: http://www.moo2.de-suuplappens.de/DCmodb6.zip Not Found The requested URL /DCmodb6.zip was not found on ...