Search found 80 matches
- Tue Feb 19, 2008 11:45 am
- Forum: Game Modifications
- Topic: Why open collaboration in modding seems to be impossible?
- Replies: 5
- Views: 4404
The MOO2 community could take a similar approach. If you have a particular mod in mind, put out a contest, and whoever does the best job of fulfilling the requirements gets a cash prize. Naturally, in a community this small, the cash prize would also be small, and so the work requested would have t...
- Tue Feb 19, 2008 11:31 am
- Forum: Game Modifications
- Topic: Terraforming toxic planets?
- Replies: 18
- Views: 20777
What I want to know is: Why do I have to build pollution processing stuff on a TOXIC world? What's going to happen, am I going to damage the environment? (Same could be said for Radiated and Barren; we're living in domes here, all our smoke stacks lead to the outside.) Haha! U are funny guy. But I ...
- Tue Feb 19, 2008 11:22 am
- Forum: Suggestions
- Topic: Autolab Leader is comming muhc too early - balance issue.
- Replies: 11
- Views: 10919
Try to play with EXPa Mod by c'g~
Autolab at any time isn't a problem, because of these things called SPIES, and this other thing called TECH TRADING. If you are the benefactor, then you can trade it to everyone else, andif you're not, then you can use your spies to get it and so can everyone else. In the mean time, yeah that perso...
- Tue Feb 19, 2008 8:32 am
- Forum: Strategy & Tactics
- Topic: Need pointers on tactical combat techniques
- Replies: 5
- Views: 4998
Hi guys! Sorry for off-topic. Just want to say, that I created a Mod, where U can surprise Ur opponent with interesting Ship design decisions and Use All Ur tactical knowledge (that U mentioned before) for utilization of those decisions and flexibly counter Ur opponents designs. So try it (U can fin...
- Tue Feb 19, 2008 6:04 am
- Forum: Support
- Topic: Transdimentional
- Replies: 4
- Views: 2843
Speed of Fighters/Shuttles/etc can be found in description of them and U can simply count squares on the field (just don’t forget to switch “Show Grid”) And I think Trans and drives do not affect Fighters and others. When I developed my Mod (which U can find here: http://www.spheriumnorth.com/orion-...
- Tue Feb 19, 2008 5:48 am
- Forum: Suggestions
- Topic: Multiple buildings of the same type on a planet?
- Replies: 2
- Views: 4576
I think it’s very interesting idea, but I have 3 arguments against it: 1st – Do U think Uni/Dict/Feud can support (with money) that much Building and above all with just one Planetary Stock Exchange (it’s may be possible only with some wealthy leaders and couple of Gem Deposits – but U have low chan...
- Tue Feb 19, 2008 5:33 am
- Forum: Bugs
- Topic: My list of bugs (so far)
- Replies: 1
- Views: 4575
Re: My list of bugs (so far)
• The in-game library information incorrectly states Neutronium Armor as giving Fighters 5x hit points when it should be 3x. (I don't know if this is a text error or data error.) Apparently it’s a miss type of game developers. I fixed it in My EXPa Mod (U can find it here: http://www.spheriumnorth....
- Tue Feb 19, 2008 5:22 am
- Forum: Support
- Topic: Time Warp / Phase Cloak Trick
- Replies: 13
- Views: 13150
Exploit. Not a bug. The fix would be to prevent any ship with TWF to have any system that needs a turn for recharge (Cloak, Fast racks, Hyper-X, whatever else). There's precedent - shields are removed from a ship that has that -3/4 damage thingy (forgot the name). It called Damper Field. About TWF ...
- Sun Feb 17, 2008 7:44 am
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7957
How to download from depositfiles.com
Just in case, if someone don’t know how to download from depositfiles.com (or Rapidshare.com): - after link entering of downloading file, scroll down and press RIGHT button “download” (It’s free downloading) - wait 100 seconds - after waiting U will see the number code - enter it at the field at the...
- Sun Feb 17, 2008 7:42 am
- Forum: Game Modifications
- Topic: New EXPa Mod
- Replies: 9
- Views: 7957
New EXPa Mod
Hi, everyone. Without hesitation I’m proudly present the brand NEW Mod for MoO2 – EXPa Mod by c’g~ U can find it here: http://rapidshare.com/files/96157818/EXPa_Mod_v1.4_by_cg.exe How to Install (Mod estimated for 1.40b23 version of MoO2): - Install MoO2 (or Reinstall it in different directory, U ma...
- Sun Feb 03, 2008 3:49 pm
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 154186
Re: ground troops and colonists
You need to change the structure points for civilian population, infantry and tanks. My solution to this is: -Increase civilian population structure points x Y -Increase the max. amount of marines and tanks a planet can hold and possibly their structure points x Z You can also alter the chance % to...
- Sun Feb 03, 2008 2:07 pm
- Forum: Suggestions
- Topic: TECHs alteration
- Replies: 0
- Views: 8664
TECHs alteration
Hi, guys. Need some HELP. I want to increase structure points of colonists/buildings/marines/militia/armor, thereby increasing “time” of bombarding and adding meaning of Bio Weapon and Armor. Another thing, that I need, is adding changes in particular techs (like Battle Scanner > 60% Ship Beam Offen...
- Thu Jan 24, 2008 5:40 pm
- Forum: Game Modifications
- Topic: Modding Weapon Stats
- Replies: 4
- Views: 4642
Re: Modding Weapon Stats
Hi, Zachariah.I would like to tweak with is weapon stats. But I couldnt find how to do this. Can someone help me with to start off?
Use ocl editor - U can find it at Lord Brazens Blog (for more info read TXT with it)
- Thu Jan 24, 2008 5:36 pm
- Forum: Game Modifications
- Topic: Tech modding
- Replies: 6
- Views: 4875
Hi, wuffsaur. If U still interested… U need to use a program, called Total Commander (sort of FAR clone) or FAR itself, of course (as for me I’m using Total Commander). So, then copy ocl_v021.exe to directory, which containing MoO2. Then, click one time with left mouse button on part of window of To...
- Wed Jan 23, 2008 6:33 am
- Forum: Game Modifications
- Topic: Maps through savegame in MP
- Replies: 4
- Views: 3243
Hello, c’g~ here. Just some remarks about what I said earlier. I think that MoO2 need some fresh and more advanced playing style I mean, that with Map construction one can create many game situations, that just CAN NOT occur in randomized Map playing. Moreover, it can be done just with starting cond...