Search found 661 matches
- Sun May 17, 2015 8:20 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4865136
Re: "Very Difficult Choice" Mod
It is viable only together with Expert Trader. Btw, I am going to update the picks costs in the next version, allowing -12 max negative. Then -BC should become more attractive, since it will be possible to get -12 with it. Edit: VDC 58b was released with new, completely reworked AI races. Edit#2: Re...
- Fri May 15, 2015 6:37 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10h
Nothing special, just played and recieved such opponents (VDC). Try taking different races, maybe for certain races it uses certain lines. Or maybe it depends on the picks you take. In any case I am absolutely positive I've seen those races.
- Fri May 15, 2015 3:58 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10h
Found it - Race extra abilities are coded in block: 001F67D8 _race_customize = 001FE818 in 140/VDC/ICE Code block is, similar to Racestuff.lbx organized per race in alphabetical order. 130 lines, with max 8 abilities per line (default only Trilarian use all 8.) 10 lines per race, I still believe on...
- Mon May 11, 2015 2:15 pm
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 6470
Re: Research boni
Last item may be Orion planet research bonus.
Edit: what about Hightened Intelligence? Strangely, its missing here.
Edit: what about Hightened Intelligence? Strangely, its missing here.
- Thu May 07, 2015 5:08 pm
- Forum: Game Modifications
- Topic: Augmented Engines & Combat Speed SD Multiplier
- Replies: 1
- Views: 4007
Re: Augmented Engines & Combat Speed SD Multiplier
Good addition, thanks. Though it looks to me its better to keep it the way it is now. Info on the main screen is more important than info in ship design window.
- Thu Apr 30, 2015 3:22 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10g
So question: is there a pro-MP player that is willing to have a go at ICEx and give some feedback about race strength in ICE? Tx. Dunno, though I doubt you can find one. The thing is playing with Ai is too much time consuming and no fun at all. Human will always be able to win due to tactical or st...
- Tue Apr 28, 2015 8:48 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4865136
Re: "Very Difficult Choice" Mod
Hi, Thanks for the feedback. I was looking into this bug sometimes before and found out it was connected with starbase specials. The bug replicates after I changed order of specials on starbase (not on the first time, one of the further changes..don't remember now). It looks like the key is certain ...
- Fri Apr 24, 2015 7:24 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4865136
Re: "Very Difficult Choice" Mod
-1 means current data won't be changed. Basically the items in the mapgen section of the editor are self explanatory, but if you need additional details check the following topics on page 5 of this forum: Planet Gravity table, Planet Mineral Class vs the Star Stellar Class Table, Star Class vs Numbe...
- Fri Apr 24, 2015 3:45 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4865136
Re: "Very Difficult Choice" Mod
Check the map generation section of OCL_Imp.
- Mon Apr 20, 2015 8:49 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10e
This problem will be solved if A.I. is able to research communications, also building facilities to be able to build startbases faster.And I would add #2, which is preventing a.i. from using its full economy to sustain fleet in mid-game, when not all crucial techs have been researched.
- Sat Apr 18, 2015 7:23 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10e
Basically ev. mut works for a.i. races. However each a.i. race seems to have an individual tech preference / order. In this listing, the ev. mut. ranks really low, so could be cause they rarely/never research it themselves. Did you figure it has low priority or you found something, which proves it?...
- Sat Apr 18, 2015 11:32 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod 10d
By the way, can you confirm that AI actually researches and applies mutation. Didn't play many games with AI, but in my practice it didn't.Should also consider the next block, which deals with race mutation: 001F707A _race_evolution. Works same way, only max 2 abilities for mutation.
- Tue Apr 14, 2015 8:43 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod
Thanks for the info. However this list isn't full. For example, it's missing transd, or rich hw... Also, how you remove the penalty without addding the pick? E.g. silicoid is often removed growth penalty, but is not added any growth bonus. In VDC growth penalty pick was changed to positive, so when ...
- Sat Apr 11, 2015 7:42 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod
Big thanks for the insight. One guy in VDC thread was asserting that VDC picks are bugged on the basis AI races are getting these extra abilities. I was quite pissed then. I hope it will be possible to mod these sets in future.
- Thu Apr 09, 2015 6:46 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1040776
Re: ICE Mod
Design of the homepage of the mod is striking. Excellent work!