How is the ship attack movement calculated?
I am guessing it is something like
= drive type * ellipse where the ellipse is defined as turning cost
x = a cos( turn)
y = b sin( turn )
0 turning cost just a circle ie a = b.
Search found 6 matches
- Wed Oct 26, 2011 4:12 am
- Forum: Game Modifications
- Topic: Ship attack movement table?
- Replies: 0
- Views: 74159
- Wed Oct 12, 2011 5:19 am
- Forum: Game Modifications
- Topic: struct s_colony is 272 bytes but colony record size is 361
- Replies: 1
- Views: 2069
packing and alingment issues
The small size is due the the fact the struct Pop_Info has size 2 but in the file size 4 add STRUCT_TYPE Pop_Info { ...... } __alignment__((__align__(4))) STRUCT_TYPE_END; then just before producing[7] there needs to be 5 bytes padding char padding[5]; unsigned char producing[7]; Thanks openmoo2!!
- Tue Oct 11, 2011 8:39 am
- Forum: Game Modifications
- Topic: struct s_colony is 272 bytes but colony record size is 361
- Replies: 1
- Views: 2069
struct s_colony is 272 bytes but colony record size is 361
I am looking at moomapgen http://code.google.com/p/moomapgen/. the size of struct s_colony is 272 bytes but when I look at the saved game in a hex editor the size between colony records is 361. The colonies Offset is at 0x25d. I am using version 1.40. why is there a difference in the struct s_colony...
- Mon Oct 10, 2011 10:36 pm
- Forum: Game Modifications
- Topic: Mapgen info wanted!
- Replies: 1
- Views: 1916
Mapgen info wanted!
Hi I know this is a little late( by a few years) but I would like to create new maps on a Linux machine! I do not want to do it using wine or dosbox, but native code. I have looked in the archives and can not find any details/code of the overall generation. I looked at the results, in the saved game...
- Sat Oct 08, 2011 4:19 am
- Forum: Support
- Topic: File format of GAME.SAV
- Replies: 1
- Views: 3915
I think I found it Thanx
Look under programming.
- Sat Oct 08, 2011 4:12 am
- Forum: Support
- Topic: File format of GAME.SAV
- Replies: 1
- Views: 3915
File format of GAME.SAV
I am trying to write a native chinese Linux app to edit saved games. There are little quirks in wine. I am not asking for code (but it would be great) but I would like some header files, or at least a document that describes the format in detail. ie. Planet name char[12] posx short posy short ......