Search found 11 matches
- Fri Sep 09, 2011 3:42 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3736258
Edit: just came to realization of idea that huge amount of bombers will achieve the same result - hide in rear, shoot and destroy... Edit: - what I was thinking of is introducing new planetary shield, namely - planetary damper field, which is going to quarter all damage taken by planet, also I was ...
- Fri Sep 09, 2011 1:35 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3736258
We don't see a problem with weapons able to dmg a planet as long you need many of them and more importantly, need to close in the danger zone of planetary defenses ( and defense fleet ). So I'm ok with most of what you said in principle. What problem I really see after some tought about it is maybe ...
- Fri Sep 09, 2011 9:33 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3736258
It sound good to remove the envelopping mod for plasma torps, but... Fully modified plasma torp is about same level as Stellar Matter, there is little point in changing it if you can get a 4000 dmg weapon that never miss and kill planets in one shot in tactical combat at same tech range. No one will...
- Thu Sep 08, 2011 3:36 pm
- Forum: Game Modifications
- Topic: Master of Orion 2 Tactical Battle Ship Skins
- Replies: 1
- Views: 2190
- Thu Sep 08, 2011 3:32 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 3736258
So far me and my friends like the VDC mod very much. Especially the tech choices and the fact planets defenses are tougher. I would like to list eveything I love but would be too long :) So I will list what few points we think spoil the end game and top tech. - The Barrier Shield is too strong, espe...
- Tue Sep 06, 2011 4:47 pm
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
You miscalculated a bit, actual damage would be (200-60-26)*4=114*4=456 per torpedo Are you sure dmg is divided before hitting shield ? My tests seems to show that shield reduction is applied before halving the weapon dmg against planet. (400-60-26)= 314*4 = 1256 / 2 = 628 per torpedo. I will run t...
- Tue Sep 06, 2011 10:09 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
Nah, I do have barrier shield, hard shield and class 26 shield for planetary defense, which is the max. His torps simply kill the base ( with guns, missiles and fighters garrison ) in one volley. From what I saw, at least 600 dmg per torpedoes. 400 minus at most 100, so say 300 x 4 env = 1200 / 2 = ...
- Tue Sep 06, 2011 9:02 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
Yes, that was it. Thank you. For the game, I am about to lose, but we are almost at doom star stage. I was able to stave off thoses missiles with PD and thereafter class 26 shields ( he had a nasty surprise when I caught an entire fleet offguard ) but then he came back with plasma torpedoes + top en...
- Sun Sep 04, 2011 9:35 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
- Mon Aug 29, 2011 4:42 pm
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
Thanks for reply :) I tought inertial stabiliser only worked vs beams? Or is it different in VDC? I'll try that in next game but unfortunately, I took other techs than stabilisers and anti-missiles rockets. Flux shield ( saving my life currently ) was same tech as wide area jammer, so I don't have t...
- Mon Aug 29, 2011 11:33 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 23866
Hi, first post here. I faced same problem here playing against a friend. He always use missiles boats with EMG merculites missiles and it pretty much means a frigate can blow up a battleship. Coupled with warp dissapater and there is no escape. The worst part is that while he tech thoses, he gets th...