Search found 19 matches
- Mon May 16, 2016 3:33 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
Hi All, I've been AWOL from MOO for a couple years. And have switched to a Mac since then. While I've been able to download MOO, update to V1.31, and use the Leader Editor (with WineSkin), I find the OCL GUI dies when I try to setup the initial file (I force quit when the text file grew to 8.9 gig a...
- Sun Aug 11, 2013 2:05 pm
- Forum: General Discussion
- Topic: MOO II long play mod
- Replies: 2
- Views: 7961
Re: MOO II long play mod
Perhaps I’m a sadist but the tech tree researches too quick. The mod I made was using the final patch my microprose and just exiting the tech tree points. Some people like to dominate, amass forces with superior tech and rule. I like longevity and strategy. My modification has increased the researc...
- Wed Aug 07, 2013 10:51 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
Looked at the save - it doesn't freeze when you raid/destroy enemy ships. It only freezes when you capture them. Not sure what it is connected with, I will try to study the save deeper. Thanks! Its really strange, I was really excited when I saw the total destruction that my boarding ships can do (...
- Wed Aug 07, 2013 5:28 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
Any free fileshare will be fine. I use speedyshare.com the most. I found part of google that will do it: https://docs.google.com/file/d/0B2A4LKNlHt1VV1Z4SmlWTm1MY1k/edit?usp=sharing https://docs.google.com/file/d/0B2A4LKNlHt1VTjFMVmkya1lVTkk/edit?usp=sharing One link is the txt file to get to my mo...
- Tue Aug 06, 2013 5:10 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
What's the best way to upload files? I don't believe this forum has native file sharing.Does the game freeze if you load the save in regular moo? Also did you try to conduct the battle in hot seat mp and what are the results? Generally the save would be preferable over mod files.
- Tue Aug 06, 2013 6:21 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
So I found a new problem: my game is freezing mid-combat at the point at which it is supposed to be resolving missile and AI movement. It is freezing on the second turn after I've captured a couple ships, in a combat that features a range of activity: transporters, HV beams, a planet firing with mis...
- Sun Aug 04, 2013 2:31 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
Mental mistake. I didn't mod it. Just misremembered it as +30In original Virtual Reality Network gives only +20 moral, so I wondered how you made it +30
- Fri Aug 02, 2013 10:51 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
By Virtual Reality +30, I was referring to Virtual Reality Network in Galactic Networking which gives +30 to morale. And I modded the original game, trying to leverage the OCL as best I could, using MeltingPot to edit the races. Some things I'm noticing in my version: 1) With tech slowed down, and s...
- Wed Jul 31, 2013 7:51 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: OCL_Improved
Hi All, Thanks for the help earlier. My edits to make a 'marathon' Moo2 have finally born fruit. Tech problem in modding: the game crashes if you have a tech field with only 1 technology that a race cannot have (e.g. I had Virtual Reality +30morale as a singleton by accident). Major changes: Drastic...
- Tue Jun 11, 2013 8:40 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Mass Edit Research
Hi Nirran, I backtracked and re-edited everything except the research costs. Now I'm trying to use the mass-edit feature, and can't figure out how to make it happen. Everytime I apply the costs, or load the costs, or try to multiply some values it seems not to work. The basic thing I am trying to ch...
- Thu May 09, 2013 11:03 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
- Sun May 05, 2013 12:51 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
- Sun May 05, 2013 1:33 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
i've released a new version,fixes the corruption,will look into the twitchy tech fields(think i know why) edit : i changed 30 consecutive lines in technologies,didnt have a problem Nirran Hi Nirran, Thanks! I have it working now. I uploaded a file to make sure that it can write to my MOO (before I ...
- Thu May 02, 2013 9:31 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
i've released a new version,fixes the corruption,will look into the twitchy tech fields(think i know why) edit : i changed 30 consecutive lines in technologies,didnt have a problem Nirran Hi Nirran, Thanks! I have it working now. I uploaded a file to make sure that it can write to my MOO (before I ...
- Thu May 02, 2013 9:29 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 953445
Re: Oops
Such error comes when you try to extract 1.40 but have pointed version as dos.When using the current version of this, when I hit 'extract game information and load data file' it comes back with an error 'Ooops cannot load negative numbers'
- Thanks! I have it working now.