Ok Irakly, how is this? Enough production?
(Turn 120):
http://www.mediafire.com/?r4828botn8895ux
Its an MP game.
Search found 23 matches
- Thu Jan 13, 2011 9:07 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
- Thu Jan 13, 2011 6:50 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5063923
Another idea I have: Right now, its kindof annoying if the negative picks you want to take add up to -12 instead of -11, causing you to take a littler one that actually isnt what you want. For example, lets say I wanted to take -1 Science (-9) and -Defense (-3), just theoretically. I couldnt do this...
- Thu Jan 13, 2011 6:41 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5063923
So the changes: +1BC back to 12 (from 11). Hurts the money races a bit. Aquatic from 9 to 8, now 1 cheaper than Sub. This is good, because Subterranean is basically better than Aquatic, at least when you play with fixedhw planets=5 and begin with a Gaia in the home system. (The benefit of Aqua makin...
- Fri Jan 07, 2011 6:23 pm
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11356
I see that just opening and playing the game is completely different than what you guys are doing, so it would follow that your benchmarks are markedly different from what I've been able to get so far by playing vanilla Moo2. Yes! Practice with the 5 planet home system. The strong home system balan...
- Fri Jan 07, 2011 6:15 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
Did a solo test game with the tech order above: Turn 110 I had 415 pop and more on freighters, 10 systems 28 planets, over 250 of that pop was native, Galactic Unification, 2200RP, and a decent number of strong production planets full of native population. (They can crank BBs in like 4-5 turns). In ...
- Fri Jan 07, 2011 3:07 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
Working on a new tech order, for a Uni Ind+2 Sub race. (With either Pop+50, Rich Home, or +1 Food). This is what I have come up with: Research Labs (dont research this until you have made 3 or 4 cbases in home system). When researching it, little colonies are saving production up for one instead of ...
- Wed Jan 05, 2011 7:56 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
The tf8 saves are great, as this is a very similar android strategy, with some differences: First of all, our positions on t70-75 are very similar, except that he has Robo Miners and I have Android Farmers. We both have about the same population, and 4 systems. * He techs Robo Miners before going fo...
- Thu Dec 30, 2010 10:09 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
- Tue Dec 28, 2010 4:50 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5063923
- Tue Dec 28, 2010 4:42 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22367
- Mon Dec 27, 2010 7:57 pm
- Forum: Strategy & Tactics
- Topic: Changes in Impossible mode?
- Replies: 4
- Views: 6018
- Mon Dec 27, 2010 7:55 pm
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11356
Perhaps android strategy combined with early teching is vialble, but I don't think going for supers before clones is justified. Have to see it in action :) Btw, you're welcome to demonstrate it. Got any saves? I posted a big thread on it in this forum: http://www.spheriumnorth.com/orion-forum/nfphp...
- Mon Dec 27, 2010 7:07 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5063923
I think I've found a bug in VDC34. Universal Antidote's tech description claims it increases pop growth by 60%. But it actually only increases it by 30%. The increase in pop growth I am seeing is identical for getting for Microbiotics, which should be 30%. Tested this a decent amount and I am pretty...
- Sun Dec 26, 2010 5:10 am
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11356
Just wanted to tip my hat to Alex for covering some good info there, and being so clear. I personally admire precision. I think it is really interesting that you get Supercomputers before you get your colony ships. I'd have never expected that from a uni race. I never played Uni seriously, though, ...
- Tue Dec 21, 2010 4:04 pm
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11356
A note on the strategy wiki's recommended research paths: These are all for Prewarp, which changes things a lot from normal. Also, I think that guide makes a big mistake by going for colony ships too early before some key research items like Research Labs. It says a production race should go for col...