Search found 3 matches
- Sun Aug 05, 2012 12:37 pm
- Forum: General Discussion
- Topic: MOO II long play mod
- Replies: 2
- Views: 5918
MOO II long play mod
Perhaps I’m a sadist but the tech tree researches too quick. The mod I made was using the final patch my microprose and just exiting the tech tree points. Some people like to dominate, amass forces with superior tech and rule. I like longevity and strategy. My modification has increased the research...
- Sun Jun 13, 2010 5:13 pm
- Forum: Game Modifications
- Topic: Tech modding
- Replies: 6
- Views: 4843
Old as all get out
I know this is bringing an old thread back from the dead, but I wanted to let anyone know who has tried this, it works perfectly. I even changed the beginning techs to 51 rp to see if it actually worked and it did. Thank you.
- Sun May 02, 2010 12:28 am
- Forum: Game Modifications
- Topic: Question before I start modding
- Replies: 1
- Views: 2123
Question before I start modding
I wanted to make a mod that actually limits the game. No or few Advance tech tree increases. Limit or remove some technologies. Increase strengths of all monsters and Antarians and Guardian That's pretty much it. I don't want mass bonuses or uber upgrades, just that. I saw there was a mod that incre...