Search found 99 matches
- Thu Nov 10, 2011 10:07 am
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 10937
Hi Bork, I'm not advocating all out early blitzing strategy. The T60 BB or cruiser is a cheap victory, I agree. I've never played that, never will, and heartily favor any rules that prevent it. I've been intending to speak in terms of an early attack type strategy which quickly develops empire of mo...
- Thu Nov 10, 2011 9:51 am
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 10937
Well, I hope I have made my opinion clear: I'm opposed to protecting the most powerful races and play styles against the very few weaknesses they possess. MOO2, and VDC, provide a diverse game that I believe is reduced by anything that favors a specific play style (in this case, the already nearly u...
- Wed Nov 09, 2011 7:20 pm
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 10937
I think I have an adequate grasp of the situation...are folks like Bork, Dmitry, Cybersaber, Cabman, Siron, Skybandit, Red Dog, PK, etc. considered competitive? It has been a couple of years, but I am not quite so new. I've played long term and quick attack strategies, and I don't really favor eithe...
- Wed Nov 09, 2011 1:58 pm
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 10937
Thanks for the reply explaining things, Overlord, much appreciated. Unfortunately from my point of view, I was afraid that the answer would be what it was. I'll be direct and just come out and say that I don't like a hard turn limit on attacks. I understand that because playing a game of MOO2 involv...
- Tue Nov 08, 2011 3:59 pm
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 10937
The rules
Hi all, it's been a while since I've posted here. I'm thinking about getting back into the game, VDC has some nice positives to it. A post a few months back mentioned that there's a standing rule concerning when a player is allowed to attack, and I am not clear on it: a 'turn 115' rule, and a '4 sys...
- Wed Aug 26, 2009 2:14 pm
- Forum: General Discussion
- Topic: MoO2: Does the "2X range penalties" thing actually
- Replies: 7
- Views: 11859
Even more straight forward if I use an editor program. I could create a fusion beam with double dissipation and without. Or something with a big damage range and a small one and see if they're different. If you decide to run such a test, with or without going to the trouble of editing things, pleas...
- Tue Aug 25, 2009 3:59 pm
- Forum: General Discussion
- Topic: MoO2: Does the "2X range penalties" thing actually
- Replies: 7
- Views: 11859
I won't try to answer all of your questions, because to be honest, I don't know all of the answers...I haven't run any experiments. It should be fairly straightforward to test them, however: just start a hotseat 2 player game, use the ALT-Einstein cheat to get all techs, design some ships, and condu...
- Thu Aug 13, 2009 9:47 am
- Forum: Game Modifications
- Topic: Remaking MOO2
- Replies: 8
- Views: 7650
Time's post got me to thinking about this for a minute. One of the reasons I have shied away from RTS is because the of the issues I imagine in balancing combat: in my mind, it needs to be fast enough that the player can't think things through for a long time (ie there needs to be just a bit of pres...
- Thu Jul 30, 2009 1:22 pm
- Forum: Game Modifications
- Topic: Remaking MOO2
- Replies: 8
- Views: 7650
I'm willing to consider the potential of a semi-RT MOO2 effort. If it were done in such a way to generate a specific "pace" of play, and did not result in a frantic play experience, it could work. I guess what I mean would be sort of analogous to enforcing a turn timer to the current MOO2, to make p...
- Sun Jul 05, 2009 5:29 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13390
In my opinion, if it can hold a few colonists or more, you should try to take it as your situation allows. Timing of colonizing is the biggest variable, as that will depend on what the game and map situation is that you are facing. Sometimes you can get them all in short order, and other times Cab, ...
- Sat Jul 04, 2009 10:06 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13390
"... lets focus on talking about early colonization, and colony base choices when the game has just begun." I guess I should say it this way: population capacity will make a low production planet worthwhile. A low pop, low production planet will likely go un-colonized for quite some time in one of m...
- Sat Jul 04, 2009 5:42 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13390
I'll colonize just about anything. I may wait in some cases, especially in the early game, but planets with low production/worker can still be a big help for farming, research, housing, etc. Beyond the "per-unit-of-population" resource contributors, low production worlds can also be handy for increa...
- Thu Feb 05, 2009 9:51 am
- Forum: General Discussion
- Topic: Intelligent Outpost Use
- Replies: 3
- Views: 4622
If I'm playing a Dictatorship race, I'll use the marine barracks perk sometimes, especially on poor or low-g worlds where the 25% hit hurts the most. Another tactic that gets some use is to bring multiple OP ships with invasion fleets. Initially they are used to just extend range to reach enemy colo...
- Sat Jan 10, 2009 1:15 pm
- Forum: Master of Orion III
- Topic: MOO III
- Replies: 38
- Views: 55436
I'd hesitate to ever refer to MOO2 players as anything approaching a "majority", unless you're limiting yourself to the population on this forum. MOO2 is a great game, but my desire to play it, while still present, is on/off. This is probably due to having done it 10 years running. DC/VDC help a lit...
- Sun Nov 16, 2008 10:52 am
- Forum: Internet games
- Topic: GameRanger: a new place to play Master of Orion II online
- Replies: 6
- Views: 12303
Hi Scott, Hmm, why do you use the patched DOS version? I assumed it was so that you could use it with the IPX-over-Internet feature that DOSBox has. I can't speak to why, but over the years, the DOS version of the game has consistently shown to have better network playability and performance as comp...