Search found 5 matches
- Sat Mar 20, 2010 1:50 am
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44001
- Mon Mar 15, 2010 1:35 am
- Forum: General Discussion
- Topic: Any how-to guides on modding?
- Replies: 0
- Views: 5904
Any how-to guides on modding?
I'd like to make a mod in which one extra galaxy size is available, the "Advanced" tech level is slightly modified, two extra tech levels are available, and Plasma Cannons, instead of being enveloping, need to be modified for it (after two levels of miniaturization, of course). And I want it to be f...
- Mon Mar 15, 2010 1:21 am
- Forum: General Discussion
- Topic: MoO2: Does the "2X range penalties" thing actually
- Replies: 7
- Views: 11872
- Mon Mar 15, 2010 1:08 am
- Forum: General Discussion
- Topic: from a newbie
- Replies: 12
- Views: 5505
In my opinion, the best picks to combine with Unification+tolerant would be cybernetic. You see, people need to eat food, and because tolerant increases the population of each planet, it also increases the food demands of your empire. Unification helps a little bit with this, but not enough; there s...
- Mon Mar 15, 2010 12:50 am
- Forum: General Discussion
- Topic: Terraforming paths
- Replies: 7
- Views: 4080
A friend of mine just tested this. His conclusion: barren planets in the inner two orbits always go to desert, the outer two orbits always go to tundra, and the middle orbit is 50/50. Doesn't seem to matter if it started as a radiated or not. I'm surprised that so many people hadn't figured this ou...