Search found 17 matches
- Sun Jan 31, 2010 7:15 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
- Sat Jan 30, 2010 2:48 am
- Forum: General Discussion
- Topic: creating MOO2 port
- Replies: 23
- Views: 11017
Sure, that might be as well a hate for russians thats kinda popular on the web. You never input your hotmail.com email and get "you did not input a valid mail adress" but you can get the same with mail.ru and mail.ru is kinda the biggest email provider in russia... Anyway, i've written from gmail.co...
- Fri Jan 29, 2010 4:23 pm
- Forum: General Discussion
- Topic: creating MOO2 port
- Replies: 23
- Views: 11017
- Fri Jan 29, 2010 1:26 am
- Forum: General Discussion
- Topic: creating MOO2 port
- Replies: 23
- Views: 11017
- Thu Jan 28, 2010 11:05 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
- Thu Jan 28, 2010 11:04 am
- Forum: General Discussion
- Topic: creating MOO2 port
- Replies: 23
- Views: 11017
Ahh to bad i'm 0 in python... Because i am actually making something similar (moo2 clone) yet i took another approach. I'm not yet able to read any graphics or saves, i think that reading the graphics not from PNG but from LBX would be later implementable since format is already known. I see MOO2 as...
- Tue Jan 26, 2010 5:22 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
Oh i think i should cut myself... literally ^_^ i mean: This forum does not support "under cut" marking and i write alot of unnessecary text that explains one simple sentence, it should be only open when someone thinks he needs to read it, otherwise it should hide behind one string of text "long exp...
- Tue Jan 26, 2010 2:47 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
I know. If id' be making something with alot of physics, complex algorythms etc, i'd of course start backwards. But in case of MOO2... That is VERY simple and in fact already done by me in a text file. And i described it above. I can do this exact part again: The game flow consists of parralel actio...
- Mon Jan 25, 2010 11:41 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
- Mon Jan 25, 2010 11:39 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
Yes i know russian and all those tools are already bookmarked and downloaded by me :) But the import of graphics is not my concern right now, as for starters simple printscreen will do. I am starting with making an engine, and then all that is left is just to fill it with content - that when it goes...
- Sat Jan 23, 2010 2:59 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
Regarding disappearance, thats what i was talking about, lack of determination. It looks easy at start and then it become tedious. Actually, in programming, you frequently dont see a result up to the very end. Because you have to first build the so called engine and then - only then - its usefull to...
- Fri Jan 15, 2010 1:38 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
I currently program in C# and i have pascal/delphi/c/c++ experience. But i like Microsoft's XNA alot for this one (its a simplified and upgraded DirectX that is actually crossplatform, but so far this crossplatform is only good for xbox and some handheld gaming console i dont remember...) But the la...
- Thu Jan 14, 2010 1:23 pm
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
Well, its actually very easy to get tired in process if you do it alone. And honestly, i know no good ways of acquiring people who wish to make a game together. I had experience at my age of 14-18 when i was trying to do some games, some even were very interesting but i lacked graphical skills and m...
- Sun Jan 10, 2010 9:54 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 50910
Well actually the MOO2 is looking as a very simple game. See for yourself: - No real time. What this means is you dont need to program triggers, interrupts, catch numerous bugs of triggers not working or scripts failing or whatever. You can process all step by step, thats what the algorythm is about...
- Sun Jan 10, 2010 9:29 am
- Forum: Suggestions
- Topic: beamdefence calculations bug?!
- Replies: 20
- Views: 22082
Well, having little specific details on the weapon's functioning (a thing i suppose MOO2 misses alot, i'd love to read a little book on the construction specs of the doom star, and i think fans would love that alot, stuff like ufopedia from X-Com) we are left only to guess. But i suppose that to thi...