I'd actually love to have a copy of this.(used to be part of old ice mod: map 'ice cold'). i can make it available for download if you like.
Search found 11 matches
- Sat Oct 22, 2016 9:59 pm
- Forum: Game Modifications
- Topic: Need help Modding moo2 ice-x
- Replies: 7
- Views: 21077
Re: Need help Modding moo2 ice-x
- Sat Oct 15, 2016 2:38 am
- Forum: Game Modifications
- Topic: Need help Modding moo2 ice-x
- Replies: 7
- Views: 21077
Re: Need help Modding moo2 ice-x
AFAIK there are currently no variables anywhere in the cfgs that control CP cost for ships, nor the penalty paid for going over. There is however entries that control CP allowance per SB, BS, SF, Warlord, Initial, etc. I don't think you can do much with that for what you want, however. I have the sa...
- Tue Oct 11, 2016 2:19 am
- Forum: Game Modifications
- Topic: Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
- Replies: 8
- Views: 20474
Re: Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
Hey there! Let me start off by saying thank you to you guys (again!) for all the work you've done on this patch. It's absolutely incredible! So much customization via variables, and I have yet to find a single gameplay bug (just a cosmetic typo). Thanks to you guys, Steam is telling me I've played 6...
- Mon Oct 10, 2016 12:46 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3558466
Re: 1.50.4.2 Fan Patch
Regarding the Random option for number of AI players: Is there a variable hidden somewhere in a .cfg that lets you specify the span of player # randomness? For instance I love not knowing how many opponents exist, but I don't like playing for an hour before realizing it's just me and Mr. Sakkra on a...
- Wed Oct 05, 2016 12:48 pm
- Forum: Game Modifications
- Topic: Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
- Replies: 8
- Views: 20474
Re: Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
Bit of a necro, but I've rehosted this. Recently got back into Moo2 with the WONDERFUL work the 1.5x authors are doing.I just tried downloading and it fails. :'( oh noes... I'd really like to try this out - anybody still have it? Thanks in advance!
DOWNLOAD
- Fri Jul 29, 2011 6:55 am
- Forum: Game Modifications
- Topic: Regarding /nohousing switch for 1.40b23
- Replies: 7
- Views: 17848
Thank you very much for this manual to remove the /nohousing Pop Bonus. I never understood why this nohousing switch includes any further poulation bonus at all. No problem man. I did this years ago and the original pre-modified files in the link above were hosted on my old Comcast webspace and are...
- Mon Dec 21, 2009 4:02 am
- Forum: Suggestions
- Topic: Possible /housing switch
- Replies: 14
- Views: 24093
Bumping an old thread here.
I've modified Lord Brazen's /nohousing switch (via hex editor) to remove the default +150% pop growth that he added when the switch is used.
See here for more info (4th post):
viewtopic.php?t=737
-Kornstalx
I've modified Lord Brazen's /nohousing switch (via hex editor) to remove the default +150% pop growth that he added when the switch is used.
See here for more info (4th post):
viewtopic.php?t=737
-Kornstalx
- Mon Dec 14, 2009 6:35 pm
- Forum: Game Modifications
- Topic: Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
- Replies: 8
- Views: 20474
Moo2 Mouse Helper (adds Mousewheel and Thumb button support)
Here's a little app I wrote for myself to make navigating around Moo2 screens a bit easier. I got the idea for it recently while playing a huge game and was irked at not being able to use the mousewheel to scroll colony lists. This app sits in your taskbar, and uses a simple mousehook to simulate ke...
- Mon Dec 14, 2009 6:00 pm
- Forum: Game Modifications
- Topic: Regarding /nohousing switch for 1.40b23
- Replies: 7
- Views: 17848
Here are some pre-fixed exes for both Moo2v140b23 and for VDC mod (v22). I've provided multiple versions so that anyone who is interested can choose which growth bonus to use (if any). These exes are completely multiplayer compatible; only the host needs to use them. DOWNLOAD New Nohousing for v140b...
- Sat Dec 12, 2009 2:21 pm
- Forum: Game Modifications
- Topic: Regarding /nohousing switch for 1.40b23
- Replies: 7
- Views: 17848
Nevermind, found it. Took over a day to pin it down... Open "MOO2v140b23_patch" (Lord Brazen's patcher itself, not the modified exe it creates afterwards). The bytes controlling the Population Growth Bonus % for the /nohousing switch are located at: Offset 00009BD0, 0C. Hex/DWord value of 96 (150 in...
- Fri Dec 11, 2009 3:02 pm
- Forum: Game Modifications
- Topic: Regarding /nohousing switch for 1.40b23
- Replies: 7
- Views: 17848
Regarding /nohousing switch for 1.40b23
Does anyone know which byte/offset controls the granted growth bonus for the /nohousing switch (the 150% bonus)? Short of straight-out debugging it, I've been muddling through and comparing the 1.40b20 thru 1.40b23 exes trying to narrow down the byte(s) responsible for hours... I was hoping I could ...