Search found 25 matches
- Sat Jan 08, 2011 6:07 pm
- Forum: General Discussion
- Topic: Windows 7 Compatiblility
- Replies: 3
- Views: 2140
- Sat Jan 01, 2011 11:57 am
- Forum: General Discussion
- Topic: Windows 7 Compatiblility
- Replies: 3
- Views: 2140
- Thu Dec 30, 2010 11:42 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5129164
- Thu Dec 30, 2010 11:28 pm
- Forum: Strategy & Tactics
- Topic: (VDC): Unification Android Strategy in VDC
- Replies: 23
- Views: 22966
- Sat Dec 25, 2010 5:40 am
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11750
Just wanted to tip my hat to Alex for covering some good info there, and being so clear. I personally admire precision. I think it is really interesting that you get Supercomputers before you get your colony ships. I'd have never expected that from a uni race. I never played Uni seriously, though, e...
- Sat Dec 18, 2010 3:02 am
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11750
I do use a mod. VDC (Very Difficult Choices) mod, to be exact. It is played by 90% of players online in multiplayer. It is so commonly referred to that it didn't even occur to me that you were not using it. I actually haven't played the regular version of MoO in maybe a year and a half or more, so I...
- Fri Dec 17, 2010 5:07 pm
- Forum: Strategy & Tactics
- Topic: Turn 100
- Replies: 13
- Views: 11750
I hope that I can be of help. I tend to play very meticulously, so I have a pretty accurate idea of my benchmarks, though I admit that I stopped using benchmarks some time ago when I got so comfortable with my game play that the timing no longer mattered as much as the "feel" of my development, if t...
- Tue Dec 14, 2010 1:44 pm
- Forum: Game Modifications
- Topic: More challenge for single player
- Replies: 8
- Views: 4871
As I understand it, the AI is harder in VDC because the AI gets something like double the race picks that a human may take. Nevertheless, there's really never a chance for the AI to win. It's too dumb, can't build ships properly, and has no real strategic ability. I can't imagine losing to the AI. A...
- Thu Sep 03, 2009 12:56 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 48138
- Wed Sep 02, 2009 2:49 pm
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 48138
The computers will be unable to trade techs if you make them all repulsive. I know exactly what you mean about playing objective games when the game gets old. I used to do that with the old console games when I was younger, and had expended all of the possibilities in the games that I had. I think t...
- Mon Aug 31, 2009 12:59 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 48138
I might just be speaking from a multiplayer perspective, but it should never be the case that someone is able to just roll over an empire in the way that you described. If a fleet is able to take out your defenses, and or, your defending ships, that easily, then you did something wrong already. Most...
- Sun Aug 30, 2009 12:42 pm
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 48138
The planets would be impregnable... Even without custom starbases, multiple starbases, and multiple other defenses, would quickly change the game dynamic so that fleets would need to be ridiculous in size, and people would play more on the defensive than anything else. This would probably give resea...
- Tue Aug 25, 2009 9:01 pm
- Forum: General Discussion
- Topic: MoO2: Does the "2X range penalties" thing actually
- Replies: 7
- Views: 12263
I've seen that article before, and I consider it to be somewhat suspect. I believe that it also suggests that enveloping fusion beams are not the most effective point defense weapon due to dissipation. I could be wrong, but it seems to me that they win hands down, because they still have a four time...
- Sun Aug 02, 2009 5:24 pm
- Forum: General Discussion
- Topic: Hey, who ever is fixing moo, here is a bug
- Replies: 4
- Views: 2943
This happens to me all the time when I play with my friend Bryan... It is very annoying. It seems to have to do with the system itself, rather than any specific action in battle, as we have tried reloading the game, and starting the battle again with new moves, and it will desync anyway. It is very ...
- Tue Jul 28, 2009 3:55 am
- Forum: Game Modifications
- Topic: Remaking MOO2
- Replies: 8
- Views: 7703
I hate to say it, but I had the same feeling when I first read this thread. That said, I think that we feel that way due to our love of the game. I can imagine that there could be some fun in a version of MoO2 that played in real time, though I do not think that I would enjoy it too much. It would h...