Search found 10 matches
- Sun Jul 05, 2009 11:57 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13703
What do you think about systems that have three worlds, or more, that are abundant, or worse, vs systems with less worlds, but better resources? Wouldn't the population growth be more useful to a subterranean race than the production? I'm getting the feeling that home systems should be completely c...
- Sun Jul 05, 2009 3:52 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13703
It is very important to obtain large, high production worlds early in the game because they will soon be large enough to produce your warships quickly, and attacking first is a significant advantage, but only if you have enough force. Getting an early Ultra Rich world allows you to colonize faster i...
- Sat Jul 04, 2009 10:47 pm
- Forum: Strategy & Tactics
- Topic: What Is The Absolute Worst World That You Will Colonize?
- Replies: 12
- Views: 13703
I would say that colonizable worlds depend somewhat on your situation, which includes your race. If your race has any sort of production bonus at all, ultra poor worlds aren't as much of a bad thing. They shouldn't be the first worlds you colonize, but remember that you can build Automated Factories...
- Fri Jul 03, 2009 1:56 am
- Forum: Suggestions
- Topic: Better AI Ships
- Replies: 4
- Views: 5969
The AI ship design as it is currently implemented is one of the major reasons why beating the AI is easy. I like the fact that the AI responds to what you do (for one, it will install Hard Shields if you make ships with Shield Piercing weapons), but it should also take into account all of the techno...
- Fri Jul 03, 2009 1:38 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 47781
If StarBases can be designed it would be good (then you don't have them using lame techs as mentioned by Time, like Ion Pulse vs Antarans) but this would bring up another problem - they would lsoe teh ability to be instantly updated with new tech, new shields/armor/etc. which would suck for a lot o...
- Fri Jul 03, 2009 1:24 am
- Forum: Suggestions
- Topic: "Repulsive is a freebie"? You must mean in MP only
- Replies: 5
- Views: 8623
Also, on impossible the AI really doesn't want to ally with you anyways. It will break any treaty that you manage to make fairly quickly and when you aren't expecting it. This makes repulsive an excellent choice for negative picks. However, being Charismatic severely decreases this sort of behavior...
- Fri Jul 03, 2009 1:09 am
- Forum: Game Modifications
- Topic: Possible to Create New Race Picks?
- Replies: 13
- Views: 21330
- Fri Jul 03, 2009 12:42 am
- Forum: General Discussion
- Topic: Is impossible really impossible?
- Replies: 7
- Views: 5688
On normal Master of Orion II, I play Impossible using average tech level, huge galaxy, 8 opponents, and organic rich with tactical combat and Antarans attack enabled. There are actually a lot of effective strategies to employ against the AI, but I like to turtle, so I play a custom race designed to ...
- Thu Jul 02, 2009 5:32 pm
- Forum: Strategy & Tactics
- Topic: Neutron Blaster and Transporters
- Replies: 14
- Views: 15954
I would say that if you can afford it, using Achilles Targeting Unit is better than making your weapons armor piercing. You can also use it to make weapons ignore armor that aren't normally capable of ignoring armor, such as Phasors. A few levels of miniaturization make Shield Piercing, Autofire Pha...
- Sat Jun 27, 2009 10:20 pm
- Forum: Support
- Topic: curious v1.40 error
- Replies: 0
- Views: 9056
curious v1.40 error
I installed the 1.40 patch for MOO2 and it worked fine until I copied all of the files from the MOO2 CD to the working directory. Now it gives me the following error: "RACESTUF.lbx [entry 8] exceeds number of LBX entries" immediately after clicking the desktop shortcut. If I run it out of DOSBox (wi...