I'm not sure if this is a 1.4 bug or a VDC bug:
For singleplayer, the score bonus for turns is reversed: for doing x turns, you get x score. It should be: the less turns it takes you to win, the more score.
Search found 17 matches
- Mon Jun 08, 2009 4:00 am
- Forum: Bugs
- Topic: Turns bonus score
- Replies: 0
- Views: 8533
- Mon Jun 08, 2009 3:59 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Sorry, I meant to say -50% Growth @ -8 is not enough, it is too big of a handicap should be -10? I don't think anyone would take it anyways but...-50% growth seems to be almost as bad if not worse then -1 prod.. FIRST about the quote: If you take cloning center, which is a relatively early tech, th...
- Sat Jun 06, 2009 8:34 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
That makes comparison makes no sense AI Mania. HOWEVER, if you knew exactly what your opponent was going to take, if you knew he was going for +20 attack pick, then you could take -20pick yourself because you would be behind initiative anyways! In such case the negative for ship attack might seem m...
- Fri Jun 05, 2009 12:04 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Perhaps this will help you understand my point: 2 players: 10 base points each 10 10 16 10 -> first takes -20 attack 10 8 -> second takes +20 In both "taking" cases the first player is behind on attack (and terefor initiative) It should be obvious that the two cases are unbalanced. You argue that ta...
- Fri Jun 05, 2009 9:35 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
if it cost 2 points for taking this minus, noone would take it since there are alternatives with the same cost, but less impact. You say: This is ridiculous, what is so hard to understand?! -for wanting to get extra 2 points you pick minus attack. Wrong quote (partial and out of context) to prove s...
- Thu Jun 04, 2009 9:36 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Omg, Irakly is pissed: it’s rare to see him like that towards people which are interested in his Mod. Either because of obstinacy, or becuase of mental abilities. Moreover, I notice rudeness in the manner of conducting dialogue. In such cases I cease conversation. To the topic. I have some ideas ab...
- Thu Jun 04, 2009 10:36 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Interesting then WHY no one takes it even for -8 in MP games? :) Beacuse Repulsive exists. Even if you wanted this -8, you couldn't mix it with repulsive. Repulsive gains you roughly 5 unfair points (by value), this gains you 3 or 4. You are better off with repulsive. The problem is fitting negativ...
- Thu Jun 04, 2009 6:59 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Ha! Told ya 150 for neural and a change for cyb security to 5 from 10 was unreasonable. I don't care you think it was unfair, that is what creative is for. Or that is what compromise is for. And it is supposed to be a difficult choice & substantiality mod :), which it largely is. I think he means -8...
- Wed Jun 03, 2009 1:13 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
I can finally see your point, overlord2. Balance of races has to be redefined for each total ammount of points available. Cutting repulsive, there would be less effective points available. Also that the -10 is probably set in stone. The artificial cost for repulsive helps you. I still think you shou...
- Tue Jun 02, 2009 10:05 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
u dont need either actualy, there is a variety of strategy; Choosing +attack at the start of the game, is gonna make ur civilization buildup slower than the other player Exactly. 2 points behind for other picks to take. That's the point of COSTING. It means you spent something hoping that would giv...
- Tue Jun 02, 2009 10:01 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
What's the point of -attack for 2 points then? Enlighten please... .... Supposedly I gave repulsive 2 points. What would be the negative set then? Obviously uni also dict/cybernetic would utilize -food and gain advantage over demo: their set would be: - food - defense -spy -gc and since demo can't ...
- Tue Jun 02, 2009 8:56 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
:) it's not my place to coplain. I still think that if the minus attack is so bad, you should ALWAYS take the +attack, sacrificing two points but being way ahead of you opponent. Great idea, no? It will only set you back two points. The same relative setback were for your opponent not to take the mi...
- Tue Jun 02, 2009 7:36 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
If you are willing to cheat your way through false pick costs, why not make starting points the way they were in DC while giving the real value back to the picks? In multiplayer, repulsive is clearly worth -2 , charismatic worth 2. But you want to cheat those values? Why don't you change the rules i...
- Mon Jun 01, 2009 11:05 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Hmmm is it possible to give charismatic a negative cost? Lets say Charismatic was -2 :shock: I don't get it. Read again, evaluate, then speak clearly, that I might undestand :D "costs" are in modules. Negative or positive have the same absolute "value". Why would you say something like "give charis...
- Mon Jun 01, 2009 10:27 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5061509
Skipping them : gaia with aquatic and eventual tech levels for SOME possible tech trees you may configure in the future. Also, if pollution control is never researched by tolerant or food techs by lithovore, it means the devs never got to refining aquatic or cybernetic (advanced damage control for ...