Search found 3 matches
- Wed Apr 15, 2009 4:03 pm
- Forum: Strategy & Tactics
- Topic: Balance Tech and Expansion
- Replies: 2
- Views: 6922
After playing a few more games and getting some tips from pros I have learned some things (still learning of course). What I found was based on race selection and map settings. The next challenge is to balance defending the rush and competing against an expansion player. It is tough in 4 way games. ...
- Wed Mar 25, 2009 9:31 am
- Forum: Strategy & Tactics
- Topic: Balance Tech and Expansion
- Replies: 2
- Views: 6922
Balance Tech and Expansion
I have only played 2 online games (4 way and 1v1). Both times I used UNITOL +1 Prod LGHW normal minuses (Repulsive, -Ship Def, -Ground Combat) With the exception of the pro moo play in the 4 way I have had more population and less tech. I read through all the strategy guides I could find online. I s...
- Tue Mar 24, 2009 11:05 am
- Forum: Suggestions
- Topic: Slower Galactic Movement
- Replies: 9
- Views: 10120
First off this is my opinion: I think this is part of the challenge of protecting your planets. This forces players to have buffer zones or neutral zones between them. This also means players should have scouts to see enemy movement. This prevents players from building systems right next to each oth...