Search found 46 matches
- Tue May 09, 2017 8:22 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5225130
Re: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
I Altered the "\VDC\REG_MAP.CFG" Original Values: # ------------------------------------------------------------------------------- # # ---------[ MAP GENERATION: VDCREG.exe ]----------------------------------------- # # -------------------------------------------------------------------------------...
- Fri May 05, 2017 5:17 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5225130
Re: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Hello! The new Mods are very impressive. I have an Issue altering the Amount of Stars in the \VDC\REG_MAP.CFG Whenever i lower the Amount of "stars_in_galaxy medium, large oder huge", the galaxy created will have the exact amount of stars i choosed, but the galaxy will be (much) smaller and sometime...
- Fri Sep 14, 2012 8:35 am
- Forum: Game Modifications
- Topic: Modifying the galaxy size for the map generator
- Replies: 8
- Views: 13354
- Thu Sep 13, 2012 4:33 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5225130
All depends on the time. The last game I played on huge map lasted 36 hrs. While large map takes 5-7 hrs in average. How long does your game usually last? The Time varies much. I remember Games which are over after 3 hours, and other that lastet about 15 hours. But most games last about 6-9 hours. ...
- Tue Sep 11, 2012 10:01 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5225130
@Catalyst Too far distances in huge between opponents, because of that this map isn't played in MP. I strongly disagree! :shock: We always (!) play on huge maps with 36 stars and it is very funny and imho the most enjoyable and balanced setting possible. We fill up the galaxy with KI players (up to...
- Fri Jan 20, 2012 6:01 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5225130
At least the "Mediafire" link in the 1. post of this tread of the newest mod-version should work properly. I just tried it again. I personally use a slightly different Version of the vdcor.exe, because i altered the Galaxy Generator a bit to produce a Galaxy i prefer for Single and Multiplayer Games...
- Mon Jan 16, 2012 6:34 am
- Forum: LAN games
- Topic: Help - Hamachi play between Vista and XP (orion95)
- Replies: 5
- Views: 13444
Please consider the following: - Master of Orion2 was never Programmed to work preperly in Windows-Mode. Even in die manual of the game there is written, that using the orion95.exe will cause problems especially trying to start multiplayer games. - All bugfixes made and Mods created are done to the ...
- Wed Sep 07, 2011 6:55 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 32807
First of all ordnance leader damage bonus applies in the end of all damage calculations after all reductions are done. Second, Barrier Shield strength is 60 atm, was 64 before and 56 before 64. :) Ah, nice to know, i havent followed the last changes in Barrier Shield absorption (i dunno why it was ...
- Wed Sep 07, 2011 12:54 am
- Forum: Strategy & Tactics
- Topic: Defense vs. early missile ships. Can't deal with them.
- Replies: 23
- Views: 32807
Maybe the Reason of the increased damage is the presence of a good leader. If a good leader with 30% damage-Increase (for example the meklar leader, who has +20% or +30 %) is in the attacking fleet, the damage values modify this way: 30% leader: 400 (Basic damage) /2 (planetary defense) *1,3 (leader...
- Fri Sep 02, 2011 4:06 pm
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
When did you start building colony bases, before or after autofactory? Nice performance, btw. Colony bases for rich planets are built after Autofactory is built (and of course half-MC-purchased), other colonybases are built after robotics factory is researched. The Production of the remaining colon...
- Fri Sep 02, 2011 12:04 pm
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
After intensive looking into the Save1 Set (gnolam) i have these Comments: - Overall very good civil Development with a strategy i call "2-System-Tech-Boost" start. This Strategy means: No expansion, keep in 2 Systems and tech and Develop in only these 2 Systems as fast as possible until you reach a...
- Wed Aug 31, 2011 8:56 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
Thx a lot for the Saves, they were very informative. There were 2 thinks i saw first, after i looked into the games. 1. I forgot to mention (sorry my bad) :(, that we use mapgen to remove tiny and upoor planets. So you may quit the Game in turn0 and type: mapgen.exe -t upoor -t tiny -f SAVE10.GAM Th...
- Sat Aug 27, 2011 2:57 pm
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
- Sat Aug 27, 2011 5:07 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
Do you say size of galaxy is changed for huge, when you choose medium? The Modification does this: - If you choose huge map, there is no difference to non-modified Version. - If you choose "medium" map, there will be created a huge map (as if you choose huge map) but the huge map will not be create...
- Fri Aug 26, 2011 9:01 am
- Forum: Strategy & Tactics
- Topic: List of Rules for Playing (LAN-)MOO2 vs human Players
- Replies: 24
- Views: 51175
If you wish I can give you a master class game. Do you want to create a bunch of Savegames (i.e. all 10 turns) with Races from the List to show the differences in their civil development? I would be very curious about it. I Bet there would be much to learn from it. No, those blitz race are not inte...