Search found 19 matches
- Sat Mar 03, 2012 3:50 pm
- Forum: General Discussion
- Topic: Master of Magic - My Mod - Balance and Speed
- Replies: 0
- Views: 80251
Master of Magic - My Mod - Balance and Speed
Main Link with Download Access: http://realmsbeyond.net/forums/showthread.php?t=5469 I'm assuming that Master of Orion fans can also enjoy the flawed yet classic Master of Magic. I've been working on a mod to make it more enjoyable for myself. BALANCE AND SPEED HEAVILY BASED ON AUREUS 2.0 MOD - You ...
- Wed Aug 10, 2011 7:51 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Well, there seems to be more emphasis towards getting pre-phasor beam weapons (fusion beam and graviton beam appear to be improved), building costs seem tweaked (food replicators in 1 turn) and the race picks make a lot of sense for the most part (I am not sure I agree with low costs of cybernetics ...
- Sun Aug 07, 2011 8:42 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Thanks! Those races appear to be quite well-balanced. As a compliment, I am finding things even more balanced than the last time I played it (version 20-25ish). I was so thrilled when you made particle beam a shield piercing weapon and I noticed several improvements on top of all of the ones you alr...
- Sat Aug 06, 2011 8:08 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
- Fri Aug 05, 2011 11:31 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
- Sun Nov 14, 2010 8:52 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
1) Ok, continuous appears to be a viable choice when ships avoid your beams. 2) It makes sense. Death Rays would be the best weapon when one is trying to capture ships without damaging them too much. Against players with planetary barrier shield, high dmg beam weapons can substitute for planet-only ...
- Sat Nov 13, 2010 8:41 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Hi, I am a big fan of your mod, despite playing single player. I want to give opinions about elements that might be unbalance while trying my best to think of them in a multiplayer setting. 1) Auto-fire settings seem overpowered in terms of it being only a 50% space increase. In contrast, continuous...
- Sat Nov 13, 2010 8:37 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Hi, I am a big fan of your mod, despite playing single player. I want to give opinions about elements that might be unbalance while trying my best to think of them in a multiplayer setting. 1) Auto-fire settings seem overpowered in terms of it being only a 50% space increase. In contrast, continuous...
- Sat May 23, 2009 1:30 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
mm, I guess I should realize that this mod was specifically designed for multiplayer. I gotta admit that even if that was the intention, the mod works very well for single-player, better than original Moo2 and a couple of mods I tried. In single-player, missile-based early ships, missile planetary d...
- Fri May 22, 2009 3:49 pm
- Forum: Game Modifications
- Topic: Possible to Create New Race Picks?
- Replies: 13
- Views: 21330
_Spiritual: +15% Morale, +25% pop growth, -25% Research. (2 to 3 picks?) _Pacifist (nasty negative pick): Improve relations. Ships cost double. -10 to ground combat. -15% morale when in war (is that possible?) negative 6, 8 if the last idea can be implemented *insert cool title*: All colonies produc...
- Fri May 22, 2009 3:26 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Actually, I'm gonna drop the criticism of weapons damaging too much. I overlooked the effectiveness of techs like inertial stabilizer, damp field, Wide Area jammer. I finished 'Impossible", When building my first Doomstars, I realized he concentrated a quite big fleet: something like 100 battleships...
- Fri May 22, 2009 11:29 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Well, in VDC, you have missile advantages, plus missile base can't be researched in the beginning like before (for creative races) I imagine constructing two large ships full of nuclear missiles (2 ammo) with fast missile rack tech can wreck serious havoc, especially if they don't research ECM jamme...
- Thu May 21, 2009 1:41 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
- food + 1 is for 3 picks. When it was 2 picks unitol food race was overpowered. Besides at 3 points food can be still useful combined with subterran pick. - Production is the most important part of the game. The cost of production picks is optimized not to allow uber prod races though. - +1 BC at ...
- Wed May 20, 2009 11:24 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
Picks: _+1 farming, + production, +1 money appear to be quite unattractive choices, especially if you compare it with Aquatic (farming), production (vs population/subterranean/unification?), money (vs democracy). As you are likely to have more experience playing the game (and this mod) than I, I wan...
- Wed May 20, 2009 9:14 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5106035
This appears to be an excellent and very balanced mod! Is it just me, or are ships damaging a bit too much here? I assume that this is designed for online playing, where ships will take advantage of heavy armor/lighting field/etc. When I played in 'hard setting', ships with autofire phasors, gauss c...