Search found 6 matches
- Sun Oct 26, 2008 2:04 pm
- Forum: Game Modifications
- Topic: Sourcecode of MOO2 or other Ways to modify the game?!
- Replies: 20
- Views: 22215
So folks, somewhere I found these words, about Moo2 source code release: << At this time we are not in a position to release the source code for MOO1/MOO2. As we get closer to ship, we'll re-evaluate our position and let you know of our specific plans. I have some ideas and specific things in mind t...
- Thu Oct 23, 2008 8:14 am
- Forum: Suggestions
- Topic: Modifying tech-trees & some tech: a better balance?
- Replies: 7
- Views: 8109
- Thu Oct 23, 2008 7:57 am
- Forum: Suggestions
- Topic: Modifying tech-trees & some tech: a better balance?
- Replies: 7
- Views: 8109
Wow... I'm realizing that I'm really a dabbler, a dilettante here!!! :D You can't imagine how I'm smiling in front of my pc right now! Thank you a lot for the whole analysis you did: it's impressive, I like it and it will help me a lot. About my "errors" in placing technologies (generating "bad" tra...
- Tue Oct 21, 2008 11:06 am
- Forum: Suggestions
- Topic: Toxic planets and pollution
- Replies: 4
- Views: 7083
Hi cg~! Thank you for your replay directly from Ukraine! :D I'm glad that you like my idea about Toxic planet, but I'm not able to mod the game (at this moment I really don't know how I could do that). I'm a bit confused about the rest... that's a pity! I've read about lots of mods concerning tech t...
- Sun Oct 19, 2008 10:10 am
- Forum: Suggestions
- Topic: Toxic planets and pollution
- Replies: 4
- Views: 7083
One another thought: perhaps you may like to change some building features, like I did with Atmospheric Renewer (in my own modified tech tree), a building* that has a maintenance cost of 5 BCs instead of 3, and allow to quarter pollution and also transform a Toxic Planet into a Radiated one. That's ...
- Sun Oct 19, 2008 10:09 am
- Forum: Suggestions
- Topic: Modifying tech-trees & some tech: a better balance?
- Replies: 7
- Views: 8109
Modifying tech-trees & some tech: a better balance?
Hi guys, this is my first post here: congratulations for this wonderful forum! :D Obviously I'm a Moo2-maniac, and I'm going to show you some tech tree modifications that may interest some of you. I started modding Genetics and Chemistry areas (they are such complete: it depends on other-area-techs ...