Search found 48 matches
- Tue Oct 28, 2008 2:33 pm
- Forum: Suggestions
- Topic: Video for technologys-minimization
- Replies: 6
- Views: 6429
If you're asking for a small movie to be played each time you discover a technology, I think you should MAKE the movies yourself and then see if anyone can find a way to put them in, and if they can't, then whenever you discover a tech, just ALT-TAB and go to the folder you've put the movies in and...
- Thu Oct 16, 2008 2:24 pm
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
- Sat Sep 20, 2008 1:20 pm
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
- Tue Jun 24, 2008 3:16 am
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
- Wed Mar 21, 2007 1:38 am
- Forum: Game Modifications
- Topic: Altering stock races
- Replies: 5
- Views: 3902
You can use my package " MoO2 Workshop " or any hex-editor (it is enough for not picture data). To you can be demand files : Racestuf.lbx (6 – cost abilities, 7 – default races abilities); Estrings.lbx (0-file) – Races Names; Help.lbx.(0-file) - Races Description; Racename.lbx(0-file) - Races Leader...
- Tue Mar 20, 2007 12:35 am
- Forum: Game Modifications
- Topic: Altering stock races
- Replies: 5
- Views: 3902
- Mon Mar 05, 2007 1:34 am
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
- Fri Mar 02, 2007 12:23 am
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
- Thu Mar 01, 2007 1:25 am
- Forum: Game Modifications
- Topic: MoO2 Workshop
- Replies: 29
- Views: 44012
MoO2 Workshop
Hello All! At last I have created the English version of page for the my package "MoO2 Workshop". You can download the current version at my site: http://mo3.fatal.ru/moo2_workshop_eng.htm "MoO2 Workshop" is a set of tools for viewing and editing of MoO2 files. Now support: LBX, pictures, graphic pa...
- Wed May 03, 2006 2:12 am
- Forum: Game Modifications
- Topic: Leaders in herodata.lbx and save game
- Replies: 7
- Views: 8160
Lord Brazen's post include a little errors. I give a part from my manual from MoO2 Workshop ( see here ), copy as is. It work on all MoO2 version. Leaders Information Files Format Introduction File with information about the leaders is packed in archive "HERODATA.LBX". About packing data in LBX arch...
- Mon Apr 10, 2006 2:22 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57797
I have made some experiments. I have following outcomes: 1. Now I can read watcom degub_info - I know names of variables and functions. 2. The output "incorrect text" is made by one more function. 3. For input text is necessary to edit the function Interpret_Mouse_Input. 4. If necessary, is possible...
- Fri Apr 07, 2006 8:30 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57797
Russian versions MoO2 exist, but very poor. I made Russian version MoO3, it was recognized by best. But I don't think to make Russian version MoO2 now (can be later). The process of researches is interesting to me only (for my MoO2 Workshop). Siron, what for to you the Russian version? Want to learn...
- Fri Apr 07, 2006 4:02 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57797
I have found solution of my problem. Offset for ORION2.LE - 0x0017F407: cseg01:00123070 sub_123070 proc near ; Attributes: bp-based frame ... cseg01:00123091 xor eax, eax cseg01:00123093 mov al, [ebp+var_4] cseg01:00123096 cmp eax, 80h ; Required line cseg01:0012309B jg loc_1231AB cseg01:001230A1 xo...
- Wed Apr 05, 2006 3:10 am
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8909
- Tue Mar 28, 2006 4:04 am
- Forum: Support
- Topic: Language Support
- Replies: 16
- Views: 57797
I think, that at first there was no support of characters more than 128. Then it have made, but have not corrected all code (bug in it). I do not see sense to output the comments on the technology by two miscellaneous ways (colony screen and help screen). I have downloaded "Open Watcom" and used "pm...