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Search found 82 matches
- Tue May 17, 2016 9:14 am
- Forum: Master of Orion III
- Topic: Master of Orion III Modding - MOO 3 Mods
- Replies: 1
- Views: 10650
Re: Master of Orion III Modding - MOO 3 Mods
Why not try to mod Stellaris instead? I think that will be a game that could use some excellent mods ![Smile :)](./images/smilies/icon_smile.gif)
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- Thu Mar 24, 2016 8:48 am
- Forum: General Discussion
- Topic: Master of Orion 4: Conquer the Stars
- Replies: 13
- Views: 29842
Re: Master of Orion 4: Conquer the Stars
Broke down and got it... Yes I can tell it is a work in progress. Some things I like, lot of things I hate or they just aren't there yet :) Right now for most techs you get all the tech, and the buildings aren't tuned yet, you can tell. I'm hoping they will add more choices and force you to make cho...
- Thu Feb 25, 2016 9:57 am
- Forum: General Discussion
- Topic: Master of Orion 4: Conquer the Stars
- Replies: 13
- Views: 29842
Re: Master of Orion 4: Conquer the Stars
I am disgusted by lack of tactical battles. See Star Drive 2, their tactical battles are pretty good, even thou they are in real time, it works pretty damn well! Any game without tactical battles seems like a half-hearted effort. This game seems like a half-hearted effort with emphasis on "shiny" in...
- Mon Feb 15, 2016 4:23 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3376032
Re: 1.50.0.2 Fan Patch
Excellent work! I am looking forward to this patch
A lot of fixes are small but have been long time coming ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Nov 24, 2015 2:40 pm
- Forum: General Discussion
- Topic: StarDrive 2
- Replies: 0
- Views: 78791
StarDrive 2
Is this the closest to Moo2-ness out there? I know it has some bugs, but it is so good it makes me distraught. I always dreamed of being the person who remakes moo2 in all its glory (with minor life-quality fixes), but this comes sooooo close! It even adds Photosynthesis trait, which I also thought ...
- Sat Oct 11, 2014 4:07 am
- Forum: General Discussion
- Topic: The MOO sequel we deserve?
- Replies: 3
- Views: 13155
Re: The MOO sequel we deserve?
Endless Space is OK. But it really falls short on a lot of levels, mainly lack of espionage, no tactical combat and real shitty ship design when compared to moo2, no real population management all population is generic, and no ground combat at all. It does beat out Moo2 on certain things, I do prefe...
- Thu Mar 29, 2012 7:36 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
Cool. I have been messing around with that. For the longest time I had no idea why my program was not working as it should... then it came to me... I copied and pasted a line of code and forgot to change x to y lol. Anyway this is the state of what I'm up to. http://i196.photobucket.com/albums/aa211...
- Thu Mar 22, 2012 3:27 pm
- Forum: Game Modifications
- Topic: Adding new features by wrapping the current EXE as a DLL.
- Replies: 1
- Views: 6524
- Mon Mar 19, 2012 7:33 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
It seems that even thou you can only have one special flag per system, each planet can also be flagged with a special. Right now I'm working with custom build of mapgen I threw together to test this out. I just did a gem deposit in starting system for fantastic traders, but without the system flag f...
- Fri Mar 09, 2012 3:02 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
- Fri Mar 09, 2012 2:20 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
I meant to say the mapgenerator is biased to certain picks. If you use a switch some picks don't get Gaia in home system is the one I noted. I'm not saying its not balanced or anything. I thought about the natives going on a planet in the starting system. But I suppose they could also start on your ...
- Fri Mar 09, 2012 12:24 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
Hey Overlord2. Thanks for the continued work on the mod. I noticed there was a bias built into the recent mapgen for certain races. I found it intriguing! Would you think further biases could be considered to make some picks more viable? So far the only way it seems to encourage other races has been...
- Sun Jun 19, 2011 7:43 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
- Sun Nov 14, 2010 7:14 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072
Yes Overlord2 is correct. i was skeptical about sub lith race myself at start. Then I played a few games with them, and quickly realized their potential. They hit all benchmarks rather quickly. Of course there are other ways of feeding your pop, and the whole point of the mod is to keep more than on...
- Sat Nov 13, 2010 5:00 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5032072