Search found 26 matches
- Mon Jul 21, 2008 8:15 pm
- Forum: Game Modifications
- Topic: Why open collaboration in modding seems to be impossible?
- Replies: 5
- Views: 4521
What U are proposing isn’t collaboration – U said it yourself, that it’s a contest. And about money: What prove would have the contest holders about payment to contestants, when those would revile their PRESIOUS ideas. Ideas are COSTLESS, so U can give them only for free. Just like Me, I give all o...
- Mon Jul 21, 2008 6:47 pm
- Forum: General Discussion
- Topic: This will probably sound silly....browser based?
- Replies: 2
- Views: 2546
- Mon Jul 21, 2008 6:45 pm
- Forum: General Discussion
- Topic: Ideosyncracies
- Replies: 2
- Views: 2847
I don't give my ships fanciful names, like the default names. I name them by their type and then increment them as they advance. So far, I haven't needed a number bigger than 9. Frex, when I build early missile boats, I call them DDG or CG (depending on if they're DD or CC size). CC-sized carriers a...
- Mon Jul 21, 2008 6:12 pm
- Forum: General Discussion
- Topic: cybernetic's not so bad
- Replies: 6
- Views: 4783
- Mon Jul 21, 2008 6:06 pm
- Forum: General Discussion
- Topic: What other game can you play for TWELVE YEARS???!?
- Replies: 8
- Views: 4524
- Sun Mar 16, 2008 12:15 am
- Forum: Game Modifications
- Topic: Terraforming toxic planets?
- Replies: 18
- Views: 21143
Another thought: If your game has progressed far enough that you can gift a system to someone else and then blow up that planet, then you're doing something wrong. My games hardly ever last long enough to get the planet smasher, and even when I've got it, it's usually at the point where I'm already ...
- Sun Mar 16, 2008 12:00 am
- Forum: Game Modifications
- Topic: Excluding Race Picks
- Replies: 5
- Views: 6883
Are you suggesting these things be MADE exclusive? Because as a Lithivore, you can still grow food, which will gain you a small monetary bonus or be used to feed slaves (captured people) that have better uses building things than growing food. If that is what you're suggesting, I'm not sure I agree....
- Sat Mar 15, 2008 11:53 pm
- Forum: Suggestions
- Topic: Autolab Leader is comming muhc too early - balance issue.
- Replies: 11
- Views: 13666
We don't all play the same way. I've tried several different routes lately, just to see what they do. Way back, a friend of mine complained vehemently that even when he's maxed out on spy abilities, he can't seem to do anything. I never used to do much with spies, somewhat noticing their relative us...
- Sat Mar 15, 2008 11:48 pm
- Forum: Suggestions
- Topic: Enveloping weapons vs. missiles or fighters
- Replies: 6
- Views: 9204
Each of the Enveloping shots could stand to be treated like seperate shots, not unlike Autofire. Would still be more effective than Autofire, but if it cost more (higher space requirements and/or cost compared to Autofire) would be fine. In the meantime, I just discovered this trick for myself, and ...
- Sat Mar 15, 2008 10:34 pm
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54713
Your link didn't work for me, Time, but this one does.
- Sat Mar 15, 2008 10:23 pm
- Forum: Bugs
- Topic: Navigator Bugs
- Replies: 10
- Views: 14468
The Navigator-bleed-over "bug" might just be a display bug. OTOH, you can assign a ship to go somewhere, then assign your navigator to go there as well (from the same place), and the two ships might not merge into a single fleet, resulting in two different arrival times. (Had that happen once; sorry...
- Sat Mar 15, 2008 10:14 pm
- Forum: Bugs
- Topic: Wrong number information.
- Replies: 2
- Views: 7066
- Tue Feb 19, 2008 11:25 am
- Forum: Game Modifications
- Topic: Terraforming toxic planets?
- Replies: 18
- Views: 21143
- Tue Feb 19, 2008 11:09 am
- Forum: Game Modifications
- Topic: Why open collaboration in modding seems to be impossible?
- Replies: 5
- Views: 4521
I believe the problem is that people are lazy and their priorities change. If you had some sort of enforceable rules that required signees to do what they say they'll do, that would cut down on the number of people vanishing into thin air. OTOH, since the community is so small, your pool of potentia...
- Tue Feb 19, 2008 10:56 am
- Forum: Game Modifications
- Topic: DC mod - anyone else think dem is too good?
- Replies: 3
- Views: 4667