Search found 7 matches
- Tue Aug 11, 2015 6:46 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 917749
Re: OCL_Improved
Thanks, much appreciated.
- Tue Aug 11, 2015 6:44 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1105788
Re: ICE Mod 10k
personally I prefer Huge galaxy so I use goodmaps x 3. Would be nice if you could select x1, x2 or x3 but you already did a lot so not stressing you
- Mon Aug 10, 2015 4:32 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 917749
Re: OCL_Improved
Hi, I downloaded it but no idea how to use with GoG version of the game. When I open it, after placing in MOO2 folder, it does not read game files, so everything is empty. I am playing (and enjoying) ICEx mod and I would like to use OCL to modify back to 50% battle pods plus double the research for ...
- Mon Aug 10, 2015 11:08 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1105788
Re: ICE Mod 10k
Hi, it's me again. I have one question: is there a way to combine good maps mod with yours? For instance I have the GoG version of the game, thus I had to overwrite executable in config files with ICE.exe or whatever was the name, but good maps mod comes also as exe and requires doing same manipulat...
- Sun Aug 02, 2015 3:35 am
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1105788
Re: ICE Mod 10k
Thanks for answer, I didn't know about the 5 levels of miniaturization. I thought future techs automatically allow for it but somehow they stop after 3rd one. Okay then, doesn't matter, the game is already awesome the way you modified. I especially like that not all techs are now available, so must ...
- Thu Jul 30, 2015 9:13 am
- Forum: Game Modifications
- Topic: Offsets for Food, Production, Research & Trade Boni
- Replies: 8
- Views: 7156
Re: Offsets for Food, Production, Research & Trade Boni
Hello Rocco, First a big thanks for Ice mod, which I was playing all the week, I love all modifications. But I have a question for you: one thing I greatly miss in long Moo2 games is the waste of research after we reach level 3 in future techs. Isn't possible to make future research in columns as co...
- Wed Oct 31, 2007 5:25 am
- Forum: Game Modifications
- Topic: Modify the techs points
- Replies: 0
- Views: 6748
Modify the techs points
Hello everyone
I would like to modify the techs prerequisites points. Like making them 4x time longer to discover. Any tip which LBX is for that and a tool to open it?
Thank you
I would like to modify the techs prerequisites points. Like making them 4x time longer to discover. Any tip which LBX is for that and a tool to open it?
Thank you