I have set disable_physics_updates_ship_designs to 0 to see, what ships will be build. But after Laser nothing more was change. Fusion beam, neutron blaster, mass driver or merculite missilles aren't use. Only by me?
And in the manual is a little mistake: event_delay_all_events is all_events_delay
Search found 7 matches
- Mon Nov 27, 2017 2:12 am
- Forum: Suggestions
- Topic: disable_physics_updates_ship_designs doesn't work correct
- Replies: 0
- Views: 75394
- Mon Nov 27, 2017 2:08 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Re: Random Races? Should possible
Cool. Not that i checked all numbers. roundpos and roundneg just for debbuging. So its possible to see, how often it runs throw the loop. The value 17 at the end of pos picks makes it good. Change this to 18 let the loop sometimes hang up, because random doesn't hit something with 1, 2 or 3 points....
- Sun Nov 26, 2017 7:26 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Re: Random Races? Should possible
I have look at the code. First he make a negativ counter with 10 and a loop, which run so long the counter is zero. After this a positiv counter. And he look, if there is a value in contradiction with a new value. If negativ pic feudal, other goverments will make a new run in the loop. Why is my oth...
- Thu Nov 23, 2017 6:36 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Re: Random Races? Should possible
Regarding AI random races, there is no easy way in 1.50.9. Will be possible when I add support for modifying players from scripts. Next release probably. Technically you can generate random configs with AI races (ai_race_variant_table) using external program and then include that config. For exampl...
- Wed Nov 22, 2017 7:07 pm
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Re: Random Races? Should possible
Found editor and testet. After a little time i understand, how to use it. Shortened texts, create new lbx and get following error: An unexpected error occured, MoO2 version 1.50.9 will now terminate. MoO2 internal error: 150\language\en\RSTRING0.LBX [entry 0] has an incorrect record size So install ...
- Wed Nov 22, 2017 5:59 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Re: Random Races? Should possible
Random races for ai players. Play only single game. I have never looked at the editor. Will be fine, when it can be automatically at start from game. A batch file or so will first create random races and i can start a new game. When it can realized as command line parameter, it will be fine. Textstr...
- Mon Nov 20, 2017 10:34 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 66800
Random Races? Should possible
Hello, first i would ask my question on civfantics, but get no email from them. So i'm here. I see there is a race editor, so the thing i wish should be possible. I hate this standard races with just ohne thing change between difficult change. Why not a random generator? Some ideas. 1.) A prepost sc...