Search found 5 matches
- Mon Jul 31, 2017 7:37 am
- Forum: Game Modifications
- Topic: Modifying the map with a post-processor script (unofficial guide)
- Replies: 2
- Views: 11567
Re: Modifying the map with a post-processor script (unofficial guide)
Planet attributes reference: Climates: Minerals: Size: Type: Colony: 0 Toxic 0 Ultrapoor 0 Tiny 1 Asteroids -1 uninhabited 1 Radiated 1 Poor 1 Small 2 Gas Giant 0 to 7 player's 2 Barren 2 Abundant 2 Medium 3 Normal Planet 3 Desert 3 Rich 3 Large 4 Tundra 4 Ultrarich 4 Huge 5 Ocean 6 Swamp 7 Arid 8 T...
- Mon Jul 31, 2017 7:23 am
- Forum: Game Modifications
- Topic: Modifying the map with a post-processor script (unofficial guide)
- Replies: 2
- Views: 11567
Modifying the map with a post-processor script (unofficial guide)
Starting with version 1.50.8 the ability to modify the map with a Lua script was added. I have spent the better part of the week writing a script and learning how this interface works. Since there is only limited documentation on this process, I thought it might be helpful to share my thoughts. I am...
- Thu Jul 27, 2017 7:48 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3361802
Re: Fan Patch 1.50.8 with Launcher 1.1.1
Hi, in 1.50.8 there is no way to view or edit ships via Lua script. It might be present in next release. What did you have in mind, placing custom monsters? Well, I wasn't thinking of monsters actually. I wanted to make a map with certain guaranteed systems near the homeworlds of each player. Then ...
- Thu Jul 27, 2017 2:49 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3361802
Re: Fan Patch 1.50.8 with Launcher 1.1.1
Hey Y'all. Question about map generation and manipulating monsters with lua: Is there a lua command for extracting and then setting monster information? I am learning to code and wanted to mess around with map generation. So I wrote a lua script to output the contents of the star and planet table to...
- Sat Jul 22, 2017 3:02 am
- Forum: Strategy & Tactics
- Topic: Opening turns strategy for DemAqua+BC race (VDC X4 V62 B1)
- Replies: 1
- Views: 5315
Opening turns strategy for DemAqua+BC race (VDC X4 V62 B1)
I've spent several days testing various opening strategies for Democratic races in VDC. My conclusion is that, for Democratic races with +BC, it is better to build colony bases before doing any research. For my most successful test I used the race: DemAqua+80pop+1Food+1BC-SA-SD-GCExpertTraders. Here...