Search found 17 matches
- Mon Nov 27, 2017 3:08 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 72756
Re: Random Races? Should possible
Just saying how to get rid of batch. In any case thanks for the code, will generalize a bit and ship as mod. Races look fun indeed.
- Mon Nov 27, 2017 12:50 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 72756
Re: Random Races? Should possible
Cool. Not that i checked all numbers. Edit 4.: Finished, generate 1 line. A batch could do the rest. imo easier done in c, rename your main to generate and add this: int main() { freopen("rraces.cfg", "wt", stdout); srand ( time(NULL) ); for (int i = 0; i < 13; ++i) { printf ("stock_race %d =", i); ...
- Thu Nov 23, 2017 6:08 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 72756
Re: Random Races? Should possible
Random races for ai players. Will be fine, when it can be automatically at start from game. A batch file or so will first create random races and i can start a new game. When it can realized as command line parameter, it will be fine. Regarding AI random races, there is no easy way in 1.50.9. Will ...
- Thu Nov 23, 2017 12:57 am
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 72756
Re: Random Races? Should possible
Shortened texts, create new lbx and get following error: 150\language\en\RSTRING0.LBX [entry 0] has an incorrect record size I guess i mislead you and workshop can't handle this file. You can edit the file with ordinary hex/text editor (with some care, editors like notepad might ruin the file). Edi...
- Tue Nov 21, 2017 6:14 pm
- Forum: Suggestions
- Topic: Random Races? Should possible
- Replies: 11
- Views: 72756
Re: Random Races? Should possible
Do you want to randomize races for AI players or for human players or both? We have a request to add "randomize" button to race editor, but that's not what you want? Can we change some texts? I hate "finished construction:" better "finished" or "built". Also "Next in queue was (yesterday)" can be "N...
- Tue Aug 01, 2017 7:40 am
- Forum: Game Modifications
- Topic: Modifying the map with a post-processor script (unofficial guide)
- Replies: 2
- Views: 14458
Re: Modifying the map with a post-processor script (unofficial guide)
Great job and sorry for scripting documentation being sparse. Below are my comments on some obscure details. In time they will make their way to the manual. * There is no way to determine a special, including black hole. None of the current commands supply this functionality. Black holes are just st...
- Thu Jul 27, 2017 2:23 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3560322
Re: Fan Patch 1.50.8 with Launcher 1.1.1
Monsters can be suppressed with mapgen /monsters = 0. To edit Orion change star 0. But planet specials are undetectable for now.
- Thu Jul 27, 2017 7:26 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3560322
Re: Fan Patch 1.50.8 with Launcher 1.1.1
Hi, in 1.50.8 there is no way to view or edit ships via Lua script. It might be present in next release. What did you have in mind, placing custom monsters?
- Sat Jun 03, 2017 3:30 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3560322
Re: Fan Patch 1.50.8 with Launcher 1.1.1
1.) I copy-pasted the dosbox folder for every different version. The paths are: D:\Games\MasterOfOrion2\1.50.7.2\DOSBox-0.74 D:\Games\MasterOfOrion2\1.50.8\DOSBox-0.74 2.) Original CD. So launcher might be using system-wide dosbox different from dosboxes in D:\Games\MasterOfOrion2. If that's the ca...
- Sat Jun 03, 2017 10:23 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3560322
Re: Fan Patch 1.50.8 with Launcher 1.1.1
It might happen that you use different dosboxes for 1.50.7.2 and 1.50.8.
1. What is full path to dosbox executable you use to run 1.50.7.2?
2. What package are you using, Steam, GOG, original CD?
1. What is full path to dosbox executable you use to run 1.50.7.2?
2. What package are you using, Steam, GOG, original CD?
- Thu May 11, 2017 8:28 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5229035
Re: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Technically with current config you can do anything you want regarding star placement, but you'll need post-processing lua script for that. Distribution includes STARS150.LUA which turns any galaxy to this
- Fri Nov 18, 2016 5:05 am
- Forum: Game Modifications
- Topic: Re-mastering MOO2 for Win
- Replies: 21
- Views: 34993
Re: Re-mastering MOO2 for Win
Hi!
Are you the author of one of the original two projects?
Can you provide built executables/dlls? I'd love to test TCP/IP.
Are you the author of one of the original two projects?
Can you provide built executables/dlls? I'd love to test TCP/IP.
- Wed Nov 16, 2016 12:57 am
- Forum: Game Modifications
- Topic: Need help Modding moo2 ice-x
- Replies: 7
- Views: 21280
Re: Need help Modding moo2 ice-x
Since version 1.50.5 command points consumption can be configured via ship_command_points_usage.I opted to change the command points
There is no direct way to double -10 per point penalty, but you can achieve the same by doubling both command points consumption and all command points bonuses.
- Sat Nov 05, 2016 12:59 am
- Forum: Game Modifications
- Topic: Getting started modding the EXE
- Replies: 5
- Views: 17849
Re: Getting started modding the EXE
Glad to help. Do let know if you have problems with actual patching, I am no assembler guru but may have suggestions related to how moo2 works.
- Fri Nov 04, 2016 8:13 pm
- Forum: Game Modifications
- Topic: Getting started modding the EXE
- Replies: 5
- Views: 17849
Re: Getting started modding the EXE
I appreciate the concern over my abilities to accomplish my goals. If it helps, I have over 25 years experience with software development. What concerns me is if answering your questions would do any good. Your answer doesn't quite clear my doubts, I would expect someone with such coding background...