Search found 20 matches
- Tue Jun 28, 2016 7:37 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.3 Fan Patch
If you mean the 'Animations' option in the game menu, that's checked. I guess I should try with that off. Seems I've overlooked that setting for years. I'll check it out. I seem to be having an unexpected issue with one of my race mod files I made now. I get an error reading: unable to interpret val...
- Wed Jun 22, 2016 4:56 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
I've been able to play 2 full games with no ships disappearing or any other oddities, so no luck getting a save yet that can reproduce either issue I've had after battles. But playing the game more, I did come up with 2 more suggestions you may consider. 1) Any chance Auto Fire weapons could be adju...
- Thu Jun 16, 2016 5:20 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Thanks again. So, I found a hang/crash bug... If you use the NUMBER_OF_RACE_PICKS .cfg feature and add enough attributes (try max neg picks = -100, then take all the negatives you can, then take all the other abilities that don't cancel out any negatives and start the game), the LASTRACE.RAC file th...
- Thu Jun 16, 2016 2:01 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Thanks for explaining the value for that variable, Darza. While I continue to try to get a saved game that can reproduce any of the weird things I've experienced, I had a couple more suggestions I thought I'd toss out here for consideration. 1) I may have overlooked this in the documentation, but is...
- Tue Jun 14, 2016 3:52 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Now that someone mentioned immobilization, I seem to recall witnessing the AI player move and then self-destruct ships that were immobilized before their turn, but that may have been in the previous 1.5 version before this one, so perhaps it was fixed in the latest update already. Just mentioning it...
- Mon Jun 13, 2016 4:02 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
No Hyperspace Monster event had happened yet during any of these games that ships disappeared, and no message in the turn summary saying the hyperspace beast ate a [race] ship. I have a separate directory for 1.5, and another folder where 1.4 and 1.3 co-exist. Since I'm familiar with 1.5 now perhaps...
- Sun Jun 12, 2016 5:26 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
The game ate another one of my Battleships, one that I'm quite sure was barely damaged when it retreated and nothing hit it while it was moving to retreat. Unfortunately the game auto-saved immediately after the battle, so it saved after the ship vanished. I will try to remember to save the game 1 t...
- Wed Jun 08, 2016 2:27 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Oh, that's why. I kept trying to use 2 instead of -1 (following the pattern of the other multi-choice options where 0 = none, 1 = first option in list, 2 = second option in list) and it would throw an error. I thought of trying -1 at one point but it isn't used anywhere else, so I thought I may have...
- Tue Jun 07, 2016 8:50 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Alright, if I see it occur again, I will make an effort to preserve the latest auto save in the hopes it may be reproduced.
- Tue Jun 07, 2016 4:41 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
I can't figure out how to assign 'Poor Home World' to stock_races. Am I missing something, or is the parameter missing something? p.s. Found a new bug. If you play a Cluster Galaxy in Multiplayer, save, exit and load the game, the map reloads fully zoomed out to 'Huge' size, which places the entire ...
- Wed Jun 01, 2016 8:20 pm
- Forum: Strategy & Tactics
- Topic: High-G Ship Boarding
- Replies: 3
- Views: 34503
Re: High-G Ship Boarding
So, does that mean ship boarding combat is calculated the exact same way as ground combat invasions, even if the information displayed for attack/defense bonuses is quite different? High-G doesn't add a +10 combat bonus in the ship boarding summary.
- Wed Jun 01, 2016 2:58 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.2.1 Fan Patch
Awesome, going to be playing with this on and off for sure. I couldn't find any place in EXAMPLE.CFG or the documentation that had all the default races ready for copy & paste to be edited, so for anyone else that wants .cfg data for the default races without having to make it themselves, here's wha...
- Wed Jun 01, 2016 2:33 pm
- Forum: Strategy & Tactics
- Topic: High-G Ship Boarding
- Replies: 3
- Views: 34503
High-G Ship Boarding
Someone here may know about this, so I thought I'd ask as I can't seem to find information on this anywhere. Does anyone have the exact mechanics/formula for boarding combat, especially with regards to High-G? A simple test I performed strongly suggests that High-G confers a significant hidden bonus...
- Mon May 16, 2016 2:44 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.1 Fan Patch
You guys are correct; my mistake. I had been running a test game for some time on Easy difficulty to and forgotten what difficulty it was. It's been awhile since I played MoO and for some reason I thought this was default behavior. Glad to have given back a little in exchange for enjoying your work....
- Sun May 15, 2016 5:14 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3557850
Re: 1.50.1 Fan Patch
But this only happens on Tutor and Easy levels? EDIT: You are correct, my mistake! Ok, this one is new for me. Have never seen an a.i. build a portal, or does this happen in a multi-player game perhaps? I've never seen the AI build a portal either, so that would be another MP-exclusive issue. And p...