Search found 66 matches
- Sun Sep 27, 2015 6:05 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
Wow. I thought my prose was rather light hearted. My apologies for the criticisms, I meant no disrespect. You've spent a lot of time crafting a fine mod and I hope you continue your work.
- Sun Sep 27, 2015 1:46 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
Beam attack should be about +35 above defense to hit well from mid range distance or +50~60 for long distance. I hope you have studied beam hit chances table before making any claims. I have indeed seen the chart. So you're of the opinion that beam must hit well? I think I understand better now. I ...
- Sun Sep 27, 2015 1:16 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10q
Oh Rocco, you wound me. I wrote this over two weeks ago. It's ok, I forgive you. I suppose it all depends on how you play but it's very easy to make the game hard. Just declare war on everyone. That makes things damn near impossible! Remember my special game rules to make it more challenging? I had ...
- Tue Sep 22, 2015 11:41 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
The Might Missile VS the Accurate Beam
I was somewhat under the assumption that your mod was very related to Icemod, it's why I thought to invoke your opinion on this topic and why I thought you might be interested. It's only fair I speak of VDC if I speak here. So I downloaded it and booted it up and... wow. I could write a dissertation...
- Sat Sep 19, 2015 10:05 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
IRC chat is really missing you, dude. The people there need a real troll example, as they sometimes confuse me with one Oh noOo no! They confused you with a troll? How could they make such a terrible mistake? You simply must tell me their names and I will talk to each and every one of them. Then I ...
- Sat Sep 19, 2015 9:25 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
Well, in vanilla battlescanners weren't free. They were in competition with the very desirable tach com tech. So, why were battlescanners handed out for free in your mod and Roccos? Missiles. Rocco is even thinking of taking it up a notch and boosting base computers, has already done so in the past....
- Sat Sep 19, 2015 12:33 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
What if missiles were increased ? in power, especially early on, allowing beams to gain momentum more slowly. This would give a stronger value to underused picks like ship attack/defense, warlord, and targeting computer techs over research techs. Seems to me focusing on the strength of missiles wou...
- Fri Sep 18, 2015 7:25 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
Hahah, fair enough. What if I call you O2? Kinda like Oxygen. :) So you feel similar to Rocco and some others I've been talking with. Would you not say this necessity of beam attack is born from the strength of missiles? What if missiles were reduced in power, especially early on, allowing beams to ...
- Thu Sep 17, 2015 8:41 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5227732
Re: "Very Difficult Choice" Mod
Overlord, I would like your opinion on a debate we've been having with Icemod. I'm sure you've quietly observed much of it. It's about battlescanners (to be free or not to be), improving or not improving targeting computers, all to bring beams up in strength. Incase you don't already know it, I am o...
- Tue Sep 08, 2015 1:25 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10n
Your example is flawed, as indeed -pop at -4 is undervalued, there is no reason to give it that value. It is not a matter of a mindless interpolation or keeping ratio's for what they were; it is about finding some appropriate valuation. To stay with your example, if max negatives are indeed -10, th...
- Mon Sep 07, 2015 3:48 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10n
On a side note, I happened to notice an odd bug. I was bombarding a Mrrshan colony and they had no remaining buildings. The next turn, they somehow produced a tank a turn after I destroyed their armor barracks. Odd stuff. Maybe this is an old bug but I've never seen it before.
- Mon Sep 07, 2015 3:45 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10n
It is not necessary to tie negs and positives together like that. Any values are possible (well as much as moo2 game code allows for). The only reason to pick negatives after all, is to be able to take the maximum number of positive picks. That can be organized like -22/22 but it can also be organi...
- Mon Sep 07, 2015 12:17 pm
- Forum: Strategy & Tactics
- Topic: Playing on Strategic?
- Replies: 28
- Views: 35564
Re: Playing on Strategic?
Retreat does suggest it... but it is indeed stategic! The only retreat scenarios I've ever seen. I don't believe they are retreating though as there is not supposed to be any such thing. It's why I called it "repulsion". I believe they may be running out the max number of turns allowed in battle som...
- Mon Sep 07, 2015 12:05 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10n
Hm, ya you're right. You can always scale the negatives differently. It just seemed like some where scaled up to the 2.25 ratio and some other weren't. Just an illusion as this was just rebalancing the less popular picks like pop growth. I still say you should break the bonds of growth+repulsive and...
- Sun Sep 06, 2015 11:31 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1165209
Re: ICE Mod 10n
Rocco, I was thinking of how negative and positive picks compare from vanilla to Icemod. 10 positives vs 10 negatives for vanilla. 24 positives vs 21 negatives for Icemod. If we calculate each individual race pick from vanilla to Icemod, it would go 2.25 from vanilla to Icemod or .444etc from Icemod...