Search found 8 matches
- Sat Nov 28, 2009 7:37 pm
- Forum: Suggestions
- Topic: Creative be returned to 6 racepicks in 1.40?
- Replies: 3
- Views: 8167
Creative be returned to 6 racepicks in 1.40?
Given that Creative is acknowledged as inferior to other styles in multiplayer (production races, research races,...) might it be appropriate to make Creative 6 points instead of 8, as it was in the original version of Moo2? Seems like it would make sense. Creative works well against AI and might be...
- Mon Aug 20, 2007 11:03 am
- Forum: Strategy & Tactics
- Topic: When do you guys research engine upgrades and which to pick?
- Replies: 5
- Views: 4782
- Mon Aug 20, 2007 7:15 am
- Forum: Strategy & Tactics
- Topic: When do you guys research engine upgrades and which to pick?
- Replies: 5
- Views: 4782
When do you guys research engine upgrades and which to pick?
Hey. I only play against AI but I always feel like I'm behind the curve in researching speed upgrades. It can be strategically useful to be fast but I usually find it to be a luxury to research engine upgrades, because I usually want to research things like Robos, Fuel, Mercs, Atmos, Armor, supers, ...
- Wed Aug 08, 2007 5:21 pm
- Forum: Strategy & Tactics
- Topic: Odds/formula for capturing a tech?
- Replies: 3
- Views: 3827
Odds/formula for capturing a tech?
Can someone please tell me the odds for capturing a tech when you capture a colony? It seems that if I bombard beforehand, it is less likely. Sometimes though I capture nothing, even if the population is large, there are a lot of buildings, and there is even a building on the colony that requires a ...
- Tue Aug 07, 2007 8:38 pm
- Forum: Strategy & Tactics
- Topic: Stealth ships
- Replies: 6
- Views: 4433
Stealth ships
I'm wondering, has anyone found a good use for stealth ships? Either in-game strategies or racpick combinations that work well with it. Are there any good strategies that people have found or simply enjoy using stealth ships with? Either multiplayer or singleplayer vs. AI. I was thinking maybe a spy...
- Thu Jul 26, 2007 11:58 am
- Forum: Strategy & Tactics
- Topic: seemingly needless techs
- Replies: 5
- Views: 4505
seemingly needless techs
Hey, everyone. I just joined this forum, it looks great. Nothing like hard core moo2 discussion. Anyway I'm playing a game right now and I'm at distortion fields. Sometimes I get to a tech level and I don't want to go any further because there's nothing I really "need". Right now in force fields, I ...
- Thu Jul 26, 2007 11:01 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 48671
As for ground combat, I think it would be neat if it were a panzer-general style hex map of a planet, where defenders placed hidden bunkers, units around important strategic points, etc. Attackers would choose where to drop troops, what areas to bombard from orbit and what parts not. Obviously thoug...
- Thu Jul 26, 2007 10:47 am
- Forum: Suggestions
- Topic: Hypothetical Question (Next-Generation MOO2)
- Replies: 51
- Views: 48671
I have a list of gripes that I keep revisiting each time I play Moo2. I made a list of some of them, so I will tell you what I think really needs to change about Moo2. Actually, I think it would be great of Atari would release the source code of Moo2 so that these things could be changed. I should n...