Search found 39 matches
- Sun Aug 05, 2007 8:25 pm
- Forum: Support
- Topic: Scoring not working
- Replies: 6
- Views: 3419
Yeah, no score for me too but I think only when I win by Council Vote. I have seen the final score and I believe those games were won by total conquest or defeating Antares. I'm not using DOSbox so it seems to be a 1.4 issue. Heh, recently won a game with simultaneous Council Vote and Antares Defeat...
- Mon Jul 30, 2007 8:03 am
- Forum: General Discussion
- Topic: Plasma Cannons vs Auto Firing Phasors
- Replies: 11
- Views: 8511
- Mon Jul 30, 2007 8:00 am
- Forum: General Discussion
- Topic: Cybernetic and aut. repair system
- Replies: 24
- Views: 14255
- Thu Jul 26, 2007 12:24 pm
- Forum: Strategy & Tactics
- Topic: seemingly needless techs
- Replies: 5
- Views: 4422
- Thu Jul 26, 2007 12:16 pm
- Forum: Strategy & Tactics
- Topic: seemingly needless techs
- Replies: 5
- Views: 4422
I dunno - perhaps Hard Shields since they void shield piercing weapons. Didn't the AI use cloaking devices in the original MOO? About those Shield Piercing weapons, I have a question. Isn't the ship's blue bar its shield strength? Why do Shield Piercing weapons hit the blue bar instead of going stra...
- Wed Jul 25, 2007 9:23 pm
- Forum: Suggestions
- Topic: MOO Tech Research Restriction
- Replies: 13
- Views: 12317
Well, I'm still playing on Hard against the AI. I played Impossible years ago and found the AI to be TOO antagonistic. Anyway, I've had some very challenging games playing Uncreative/Repulsive - especially when I don't take any production/science picks. Lately what happens is I don't get any of the ...
- Tue Jul 24, 2007 7:42 am
- Forum: Support
- Topic: Playing MoO II in Windows XP
- Replies: 12
- Views: 7169
- Thu Jul 12, 2007 11:04 am
- Forum: General Discussion
- Topic: Money
- Replies: 1
- Views: 2249
Money
Can someone explain how money is generated in a colony. I don't think I've seen this in any guide. It seems that Spaceports don't do much unless the colony has everyone building trade goods.
- Thu Jul 12, 2007 10:31 am
- Forum: Strategy & Tactics
- Topic: Capturing Antaran Ships (single player)
- Replies: 42
- Views: 61456
Yes. This bug is also in 1.31. Seems to be some issue with the autocombat when ships are captured or in stasis....at least sometimes. I think LB would need further info....when does this bug occur exactly? I haven't figured out yet. In my case it was a small battle, I believe I had three ships - th...
- Wed Jul 11, 2007 8:31 am
- Forum: Strategy & Tactics
- Topic: Capturing Antaran Ships (single player)
- Replies: 42
- Views: 61456
- Tue Jul 10, 2007 10:42 am
- Forum: Strategy & Tactics
- Topic: Capturing Antaran Ships (single player)
- Replies: 42
- Views: 61456
The antaran's ships are equipped with quantum detonator. That means 50% chance of selfdestruct when captured by opponent. On a related note. An AI ship self destructed on me during its turn. It wasn't in the process of being boarded. I think it wanted to retreat but was immobile and so self-destruc...
- Thu Jul 05, 2007 12:14 am
- Forum: Suggestions
- Topic: MOO Tech Research Restriction
- Replies: 13
- Views: 12317
Uncreative usually will leave you without a particular technology you want. Therefore, it is a good idea to have the race picks that will enable you to get the techs you don't have. 1) Telepathic + Charasmatic will give you a huge bonus to diplolmacy. (+25%+50%=+75% Diplomacy Bonus) 2) Telepathic +...
- Tue Jul 03, 2007 8:31 am
- Forum: Strategy & Tactics
- Topic: Building Order
- Replies: 6
- Views: 4025
Building queue depends on race you play, but in most cases you should build prod facilities ( autofactory, robos). Having it built you can build other structures much quicker. Sometimes when you settle a big pop rich planet ( and you're not tolerant) and you can send many pop there quick you should...
- Tue Jul 03, 2007 7:48 am
- Forum: Suggestions
- Topic: MOO Tech Research Restriction
- Replies: 13
- Views: 12317
Erm... I had one really fun game like that. uncreative, Lithovore, +growth, charismatic and democracy I think. (not sure) I manage to talk all the AIs into giving me practically everything they had. thus I got almost all the techs even though I didn't research many. I prefer Uncreative - in the las...
- Mon Jul 02, 2007 8:49 am
- Forum: General Discussion
- Topic: Plasma Cannons vs Auto Firing Phasors
- Replies: 11
- Views: 8511
Plasma cannon is more more accurate since it also has continuous mod and no autofire (contrary to phasors). But it really takes a lot of space and has no pd mod. Also not taking good gc tech like plasma rifle is very risky since many MP games are decided with raid/capturing actions...So phasors are...