Search found 18 matches
- Thu May 24, 2007 10:04 am
- Forum: General Discussion
- Topic: Mass Drivers
- Replies: 4
- Views: 3556
oh i see, heavy mounts have much greater accuracy at long range is it worth the double size and cost? Due to the speed and manuverbility of most maps i find it hard to maintain range against an enemy I have an idea of a type of FF called gunboats, their only weaponery is a back-ext heavy mass driver...
- Wed May 23, 2007 6:03 pm
- Forum: General Discussion
- Topic: Mass Drivers
- Replies: 4
- Views: 3556
Mass Drivers
if mass drivers are uneffected by range, whats the difference between pd and heavy mount versions of them? other than the damage difference
- Wed May 23, 2007 5:57 pm
- Forum: General Discussion
- Topic: Cybernetic and aut. repair system
- Replies: 24
- Views: 14244
THe only time I ever use cyber in singleplayer is in a UniCyberTol Combo, what I've noticed from playing the AI is that cyber cripples your industry with pollution because your pop eats some of your production, your actuall production is lower, while still paying the same pollution penalty 5% hull a...
- Wed May 23, 2007 5:42 pm
- Forum: General Discussion
- Topic: cybernetic's not so bad
- Replies: 6
- Views: 4675
- Sat May 19, 2007 10:41 pm
- Forum: Strategy & Tactics
- Topic: Heavy Pop Race
- Replies: 2
- Views: 2911
Heavy Pop Race
Hiigaran (stolen from homeworld) -20 def -20 spy Repulsive Dictatorship (0) Sub (6) Aqua (5) Rich HW (2) Arti HW (3) LG HW (1) +50 pop (3) I tested it in singleplayer and it worked pretty well, some not-so-obvious benefits that I noticed were: -ability to use holo sims to benefit: income, food, prod...
- Sun May 13, 2007 9:55 pm
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5653
- Sun May 06, 2007 11:19 am
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5653
- Wed May 02, 2007 2:59 pm
- Forum: Strategy & Tactics
- Topic: Untested Theory
- Replies: 10
- Views: 5653
Untested Theory
I just thought of an idea for a trans dimensional race: Unification (6) Trans Dimensional (5) (+4 combat speed, +2 parsec) Subterranean (6) (To ease pollution problems) Industry +1 (3) Repulsive (-6) -20% ship (-2) -20% attack (-2) Combined with augmented engines, drive tech, and inertial stablizers...
- Tue May 01, 2007 4:45 pm
- Forum: Strategy & Tactics
- Topic: Puzzle game: Stop or Win the Rush.
- Replies: 6
- Views: 4011
- Tue May 01, 2007 11:24 am
- Forum: Strategy & Tactics
- Topic: Diplomacy in Multiplayer
- Replies: 6
- Views: 3531
- Tue May 01, 2007 10:43 am
- Forum: Strategy & Tactics
- Topic: Puzzle game: Stop or Win the Rush.
- Replies: 6
- Views: 4011
- Tue May 01, 2007 10:39 am
- Forum: Strategy & Tactics
- Topic: Another Question
- Replies: 2
- Views: 1790
i was a prod race fanatic, the first time i played Moo2 i picked meklars, then i realized how cybernetic cripples your industry with pollution lol well, i think i get the idea of what multiplayer is like, war, war and more war, and research better techs for supporting war production. i can see how g...
- Tue May 01, 2007 10:29 am
- Forum: Strategy & Tactics
- Topic: Diplomacy in Multiplayer
- Replies: 6
- Views: 3531
- Tue May 01, 2007 10:08 am
- Forum: Strategy & Tactics
- Topic: Newbie Question
- Replies: 3
- Views: 2228
It seems that in multiplayer the tactical battles are much more nasty, those upgraded and modified weapons complicate things heh ..and about fusion weapons, don't they have double range dissipation? Lasers seem to have more range and more modifying options early-mid game, sorry but i was never a big...
- Mon Apr 30, 2007 6:58 pm
- Forum: General Discussion
- Topic: Absolute Noob - But a Serious Noob.
- Replies: 2
- Views: 2267