Search found 9 matches
- Tue Jan 08, 2008 8:17 pm
- Forum: General Discussion
- Topic: AI combat bonuses by difficulty level
- Replies: 4
- Views: 3358
It seems I never responded to this :) Though I still experience some races having extra bonuses in Impossible. I played on Average difficulty a couple times. Below are stats I saw. (FF=Frigate, SB=Star Base, ME=Missile Evasion) Race Ship BA BD ME Sakkra FF 25 50 0 Sakkra SB 40 -5 7 Bulrathi FF 45 50...
- Tue Jan 08, 2008 5:37 pm
- Forum: General Discussion
- Topic: Achilles Targeting Unit and Structural Analyzer questions
- Replies: 4
- Views: 4198
Thanks for the reply. What I meant is, if one combines them, does it both directly damage structure points and double the damage done to the structure? I would assume yes but I want to make sure. And if it triples the chance of hitting ship systems, does Structural Analyzer double damage done to tho...
- Tue Jan 08, 2008 11:39 am
- Forum: General Discussion
- Topic: Achilles Targeting Unit and Structural Analyzer questions
- Replies: 4
- Views: 4198
Achilles Targeting Unit and Structural Analyzer questions
Does adding a Structural Analyzer and/or Achilles Targeting Unit increase the damage that missiles do? Do they increase the damage of EMG missiles too? (not that it matters too much as a single MV EMG is enough to destroy most ships in my experience) Also do the effects of achilles and structural an...
- Wed May 02, 2007 3:52 pm
- Forum: General Discussion
- Topic: AI combat bonuses by difficulty level
- Replies: 4
- Views: 3358
No, by bonus I meant bonus after racial modifiers. I created a test game in impossible and used cheats to get fuel cell tech and then attacked all the frigates and star bases. 1 race had only a 10 point SA bonus beyond what they would have on normal, others had modereate bonuses, and others had 40-5...
- Sun Apr 29, 2007 3:27 pm
- Forum: General Discussion
- Topic: AI combat bonuses by difficulty level
- Replies: 4
- Views: 3358
AI combat bonuses by difficulty level
What are the AI BA/BD/Missile Evasion bonuses for various difficulty settings? I checked in Impossible, and they seemed to vary - some races seemed to have almost no bonuses - others seemed to have extra defensive bonuses of 40 or 50 points (beyond racial modifiers). Is it random for each game - som...
- Thu Apr 19, 2007 11:45 am
- Forum: General Discussion
- Topic: The best anti-missile/anti-fighters weapons?
- Replies: 2
- Views: 2382
I finally figured out that Enveloping Fusion Beams should be better than just about anything else, and I tried them out a bit and they did end up being way more effective than what else I had tried. Also for some reason I had thought that you only only shoot down the number of missiles/fighters as t...
- Wed Apr 18, 2007 9:10 pm
- Forum: General Discussion
- Topic: The best anti-missile/anti-fighters weapons?
- Replies: 2
- Views: 2382
The best anti-missile/anti-fighters weapons?
What makes the most effective weapons for shooting down enemy missiles and fighters? Are particular beams especially good, and what quantities should one be looking at (e.g. per 4 enemy fighters or missiles)? Should they be normal, or Point Defense? Should they ave Auto Fire or No Range Dissipation?...
- Wed Apr 18, 2007 9:04 pm
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6510
Interesting replies, thanks. So it's still a mystery after all this time. From my own experience it's better to split spies across multiple races. This probably does give you better odds because that way you're more likely to have something to steal, even if it otherwise doesn't help with spying odds.
- Sat Apr 14, 2007 2:15 am
- Forum: General Discussion
- Topic: Spying mechanics?
- Replies: 10
- Views: 6510
Spying mechanics?
Has anyone ever found out how the spying system works in this game? e.g., if you have X spies against Y enemy spies and both are equal at spying, what are their chances of successful espionage/sabotage on a per turn basis, and vice versa? Basically I want to know how many defensive spies are "enough...