Search found 38 matches
- Tue Aug 15, 2006 7:00 pm
- Forum: General Discussion
- Topic: AI and Antarans Tech
- Replies: 5
- Views: 3876
I've noticed that the AI will use certain techs when they acquire them. I'm more curious to know now if the AI ever actually attempts to capture an Antaran ship or go after Orion (if it's available). I've never seen it go after Orion in any game I've played and I don't know about the capturing of An...
- Tue Aug 15, 2006 6:58 pm
- Forum: Game Modifications
- Topic: Difficult Choice Mod
- Replies: 63
- Views: 157312
I'm really loving this MOD but I have to wonder what is it about bombs that makes the AI overload every ship with them. I have see Doom Stars with 99 any bomb in one weapon slot with a further 39-99 of the same bomb in the next slot!! Still, this MOD definitely lives up to its name. For the first ti...
- Fri Aug 11, 2006 5:15 pm
- Forum: General Discussion
- Topic: AI and Antarans Tech
- Replies: 5
- Views: 3876
AI and Antarans Tech
I have some questions that I hope someone might be able to answer for me. I am under the impression that the answer is NO to all of these. Does the AI ever include / use Antaran tech on their ships? Do they every try to capture Antaran ships when they come to raid a system? Does the AI ever build th...
- Wed May 24, 2006 8:58 pm
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 12267
- Sat Apr 15, 2006 10:02 pm
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 12267
Dimka figured out to disable it in his save file. It is prolly not that difficult for LB to disable it generally.....but there are so many things to do....there are more important things on his to-do-list. He works on some nasty CTDs now: tractor beam bug. I've never encountered the 'tractor beam b...
- Sat Apr 15, 2006 10:00 pm
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6208
Length is relative. Compared to our games your games are still extremely long. In several hundreds MP-Games I reached one time so far the end of the techtree by roundabout turn 200 with 4k RPs per turn. You're quite right about that but then again, I can't seem to get any MP games going, so right n...
- Fri Apr 14, 2006 11:09 am
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 12267
- Fri Apr 14, 2006 11:04 am
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6208
If the RP value would be "unsigned int" instead of "int", u would have 0 - 65535 RP´s. For what reason they took a value with -RP never saw -10 RP. Maybe they need it for some RP events, which lower ur RP´s. Would it be possible to swap the figures then? In other words, take the -32768 bis 32767 an...
- Fri Apr 14, 2006 11:02 am
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6208
I think I had also one really long game....back in 96. But when you see that nothing happens....u cant tell me you enjoy the thing a 2nd time??? I actually think its a bit pathetic :wink: I hope that LB adds soon some Uber-Antarans who will attack you each round in the late game....with phased cloa...
- Thu Apr 13, 2006 12:32 pm
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6208
Ok, you two don't feel the need to change the value, but I do. Typically, I play LONG games and this limit is just plain annoying, though I'll agree with Cabman that it's a pain in the but to manage 60-70 colonies. I do tend to coloninze EVERYTHING that can be colonized. It only gets worse when I ma...
- Wed Apr 12, 2006 5:06 pm
- Forum: Game Modifications
- Topic: Research Point Limitation
- Replies: 12
- Views: 6208
Research Point Limitation
Would it be possible to increase the cap set for Research Points generated? Currently, it tops off at 32767 and won't increase no matter how many of your citizens are devoted to researching. I know this is the limit no only because it says so, but also because if you pay attention to how long it tak...
- Wed Apr 12, 2006 11:07 am
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 12267
Sadly, I don't have a game save for the time warp anomaly. I finished that game later that evening. I will, however, be on the watch for it again. I do recall though that in the past you would get a message saying that you couldn't contact that system because of this event. Am I imagining this? As f...
- Mon Apr 10, 2006 1:57 pm
- Forum: Bugs
- Topic: Time Anamoly and Powered Armor Bugs
- Replies: 10
- Views: 12267
Time Anamoly and Powered Armor Bugs
That time warp anamoly event that freezes out a system, appears to be somewhat buggy in 140.b22. I had it happen to my home system and I found that I could still open up my home system and interact with the planets. Further more, I could even buy the items they were working on and move people from t...
- Sat Apr 08, 2006 6:49 pm
- Forum: Suggestions
- Topic: Better AI Ships
- Replies: 4
- Views: 8171
I've yet to get around to actually playing a multi-player game but I do use LB's patches in my games. I'd love to see the AI have some better designed ships. It irritates me to no end to see 60+ bombs on some of their ships. I don't think I've ever encountered an AI ship that didn't have some kind o...
- Sat Apr 08, 2006 6:45 pm
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 54721
I'd love to be able to design my own SB's in both my single player games, and if I ever get around to it, any multi-player games. Still, I'd rather other issues get corrected first before this is worked on. Best to ring out the little problems before adding something that could generate a bigger pro...