Hard. But I'm working on it.
http://code.google.com/p/moo2x/
Search found 4 matches
- Thu Feb 01, 2007 4:49 am
- Forum: Game Modifications
- Topic: How difficult would it be to re-write the exe?
- Replies: 5
- Views: 3888
- Thu Jan 25, 2007 10:16 am
- Forum: Game Modifications
- Topic: Increasing the Limits (Galaxy Size and Planetary Limits)
- Replies: 7
- Views: 4466
All limits are hardcoded. If you talking about planets, memory for 250 planet structures getting allocated. You can try to patch some of the limits (there's plenty of them in the game scattered around all code), but it would not help, unless more memory allocated for planet structures. However, ther...
- Sat Jan 20, 2007 1:52 pm
- Forum: Game Modifications
- Topic: Reversing MOO2
- Replies: 3
- Views: 2833
- Fri Jan 19, 2007 8:34 am
- Forum: Game Modifications
- Topic: Reversing MOO2
- Replies: 3
- Views: 2833
Reversing MOO2
Hello everybody. About year ago, I posted some sources on xspace.ru forum regarding possibility of getting debug information from DOS version of MOO2 into something readable. At that time, I came up with cludgy tool, which can lookup symbol name for specific address. Also, I had idea to create remak...