Search found 2 matches
- Sun Nov 11, 2007 11:25 pm
- Forum: Strategy & Tactics
- Topic: Spies -- how many do you usually build early on?
- Replies: 0
- Views: 7321
Spies -- how many do you usually build early on?
I understand that nobody here knows the formulas governing espionage success/failure. But you still build and deploy spies without that knowledge... my question is, what has seemed to work? What rules of thumb have you developed? I saw some mention of a +20 bonus being the threshold for practical es...
- Sun Jan 07, 2007 1:36 am
- Forum: Suggestions
- Topic: Possible /housing switch
- Replies: 14
- Views: 21379
Population growth is best described by a logistic curve , not a bell curve. Natural population growth in MOO2 roughly follows this; it could be tweaked to be more faithful to the mathematical formula, but that's not a big deal. As for housing, I'd say that the game designers were onto the right idea...