Search found 3 matches
- Thu Aug 17, 2006 2:07 pm
- Forum: Game Modifications
- Topic: Boosting planetary defenses?
- Replies: 2
- Views: 2205
Ok. Having play-tested the mod some more, it may not really be necessary; changing the fuel cells to 4, 5, 6 et.c. parsecs has given enough advantage to the defender already; being able to defend bottle-neck points and forcing the attacker to actually invade worlds (or replace them with new colonies...
- Tue Aug 15, 2006 7:52 pm
- Forum: Game Modifications
- Topic: Boosting planetary defenses?
- Replies: 2
- Views: 2205
Boosting planetary defenses?
In the re-balancing mod I'm making (and have nearly finished), I'd like to make planetary defenses have 10x the basic hit points. I have not found out how to do that, however (I tried changing the numbers in the ship section of the OCL-produced files, but it didn't produce any difference when transl...
- Wed Aug 02, 2006 12:57 pm
- Forum: Game Modifications
- Topic: Changing the tech tree
- Replies: 2
- Views: 2090
Changing the tech tree
How do I go about changing the tech tree (i.e. moving techs from one group and cost level to another)?
I've searched for threads on that topic but couldn't find any.
I've searched for threads on that topic but couldn't find any.