Search found 7 matches
- Tue Aug 08, 2006 10:09 am
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8930
Ship defense and offense ought to be calculated from the difference between the defending ship's last amount used of movement points and the attacker's computer quality. Probably been thought of before. Anyways, I love Moo2 but hate to play it because of all the micromanaging. The advantage of shift...
- Mon Aug 07, 2006 8:08 am
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8930
Perhaps the orientation of a defending ship would determine probabilities. Assuming that the engine is always on the behind, a hit there would be more likely to wreck havoc. Much more likely, actually, since I suppose attackers would use all the sensors they have to target a weak point. It sound unb...
- Fri Aug 04, 2006 7:22 pm
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8930
- Fri Aug 04, 2006 1:46 pm
- Forum: Game Modifications
- Topic: Some ideas for remaking MOO2
- Replies: 18
- Views: 8930
I think a good addition to the chess game would be multiple square ships, to make them feel bigger. It should always remain 3D though, because 3D chess games suck. Planets could also take into account available land, and transform your planet into a simcity 1 minigame. Farming takes little populatio...
- Thu Jun 29, 2006 8:06 pm
- Forum: Strategy & Tactics
- Topic: What do u think is the best weapon tactic ?
- Replies: 13
- Views: 8722
- Tue Jun 27, 2006 7:43 am
- Forum: Game Modifications
- Topic: DemoDict Mod
- Replies: 6
- Views: 3417
I see what you mean with the research. Everyone will split their non-farmers into workers and researchers, though very rarely 50/50 with democracy or unification. I agree that the pick is roughly equal to the others during the beginning, but it returns to what i wrote after either soil enrichment (o...
- Sun Jun 25, 2006 9:21 pm
- Forum: Game Modifications
- Topic: DemoDict Mod
- Replies: 6
- Views: 3417
I think the food bonuses should cost alot less. The marginal benefit of an additional point of food productivity just plunges. For example, if productivity increases from 6 to 7, that means your required farmers go from 1/6 of population to 1/7, a 2.3% advantage. Perhaps the monetary bonuses could b...