Search found 14 matches
- Thu Nov 10, 2011 1:32 am
- Forum: Strategy & Tactics
- Topic: The rules
- Replies: 10
- Views: 13852
Attack Restrictions
I am fundamentally in agreement with Gusset. I am not a fan of a specific turn after which attacks are possible. The essential concept of MOO, which works so well that it has kept me playing the game for (gulp) 15 years, is scissors/paper/rock. There is no one "right" answer. So there should be some...
- Fri Nov 21, 2008 8:03 pm
- Forum: Suggestions
- Topic: New commands for multiplayer
- Replies: 10
- Views: 18477
No Art/No Natives Switches
I would love such switches, though I would settle for the simplest approach possible, which is to just have the switches remove any of these specials from all systems. The "within 6 parsecs part" would be tough code to implement.
- Cyber
- Cyber
- Fri Nov 07, 2008 2:53 am
- Forum: General Discussion
- Topic: Blitzing & The Prisoner's Dilemma
- Replies: 6
- Views: 5049
Blitzing & The Prisoner's Dilemma
I have had two players Blitz me in the last month, and both players seemed very surprised when I told them that if they Blitzed me again, it would be the last game they ever played with me. Because I don't want to have to keep explaining something that seems so obvious (to me, at least), I am postin...
- Fri Nov 18, 2005 2:02 pm
- Forum: General Discussion
- Topic: Annihilating Your Population
- Replies: 3
- Views: 9314
Annihilating Your Population
I would like to build a general consensus towards a rule that we never kill our own population. There are three circumstances under which this can occur. The first is when we take over an enemy planet and set the annihilate option to Yes. Until LB can fix the bug, this leads to a 0 pop Outpost than ...
- Fri Aug 19, 2005 3:35 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 28150
I have thoroughly studied Siron's math in the various tables on his website, and thought about his formulas. I have to weigh in and say that I STRONGLY agree with his proposed formula as the solution. I think it is simple, realistic and elegant. LB, I would really like to see you implement this, if ...
- Tue Aug 09, 2005 3:14 am
- Forum: Suggestions
- Topic: A tech suggestion
- Replies: 1
- Views: 2728
- Tue Aug 09, 2005 3:08 am
- Forum: Suggestions
- Topic: how about a /time switch
- Replies: 15
- Views: 46367
- Tue Aug 09, 2005 3:07 am
- Forum: Suggestions
- Topic: Designing Starbases
- Replies: 41
- Views: 53996
- Tue Aug 09, 2005 3:06 am
- Forum: Suggestions
- Topic: repulsive spies
- Replies: 14
- Views: 10396
ROFLMAO!! OK, PK, that was pretty good! Dirt, he counts coup on you. But back to the idea. If Repulsive's could not spy offensively, this would indeed make Repulsive a bit more of a negative than it is now, and since it is almost a freebie now, that would be good. On the other hand, I would prefer t...
- Tue Aug 09, 2005 2:53 am
- Forum: Internet games
- Topic: Rules question
- Replies: 24
- Views: 71768
I can't speak for the old TSL, but I can tell you all that the One Wait for the Attacker rule comes not from me (though I wrote it), but from the Constitution that was ratified by 90% of the players on TEN, and then posted on the old Pixelexiq site when we all moved over to Kali after TEN closed dow...
- Thu Aug 04, 2005 9:26 pm
- Forum: Suggestions
- Topic: housing 'bug'
- Replies: 5
- Views: 7129
Simply change the name of the production item from Housing to Childrearing, and the "problem" is solved. I am not joking. Childrearing takes HUGE amounts of labor, and is an appropriate activity to dedicate massive amounts of labor towards (ask any full-time mom). My beef is that a planet dedicated ...
- Thu Aug 04, 2005 9:20 pm
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 121995
Once again, I find myself strongly in agreement with Siron. I think "equal" Home Systems are important, but I would not personally be too interested in a "balanced" neighborhood, as I think balance depends too much on race picks, and adjusting for race picks acress a wide sector of the map destroys ...
- Thu Aug 04, 2005 9:00 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 28150
I strongly agree with Siron. If empty BPs did NOT add any speed to a ship, then, as it was filled, it would drag the ship's speed down below that of a sister ship with no BPs, which would be much more realistic. A ship with BPs would thus be slower and easier to hit. The problem is that the mechnism...
- Thu Aug 04, 2005 8:45 pm
- Forum: Suggestions
- Topic: WarpDiss "Bug"
- Replies: 13
- Views: 8851