Search found 5 matches
- Fri Aug 29, 2014 5:31 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 950760
Re: OCL_Improved
Another (possible) bug report (or I am doing something wrong). Using the latest build (245), I can't seem to alter the speed of the ship repair bonus the Cybernetic pick includes, no matter what value I enter instead of 200. I did try several times, on a clean fresh install, having properly saved th...
- Mon Jun 16, 2014 8:01 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 950760
Re: OCL_Improved
Overlord2, thanks for sharing, I feel less lonely knowing that a very experienced modder like yourself has to "hand edit" sometimes, too. I finally understood that the value of the "build/refit requirements" in the txt file is tech field number +196, which made sense of 218 and 219 for vanilla. Stil...
- Sun Jun 15, 2014 1:20 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 950760
Re: OCL_Improved
I tested it again, double checking that I pressed "Save File" before "Write to MOO2 File", and the build/refit requirements still don't change in MOO2 no matter what tech field number I put there. When I look up the saved txt file in notepad, the "Build-Refit Ships Required Tech. Fields" line shows ...
- Sun Jun 15, 2014 11:42 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 950760
Re: OCL_Improved
Thanks for the quick fix, build 00244 works nicely, even though the "Build-Refit Ships Required Tech. Fields" entry doesn't seem to work for me (the effective requirement stays vanilla no matter what values I enter there). When I write "hand editing", I mean generate a txt file with OCL Imp GUI usin...
- Sun Jun 15, 2014 4:48 am
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 950760
Re: OCL_Improved
Hello, I'm great fan of your work. I fooled around with OCL Imp GUI v0.5 build 00197 and had some SP modding fun, even if some stuff only worked properly when I hand edited the txt file then used to GUI to write to MOO2. I just tried out your new build 00243 and ran into a problem : in any mod I try...