Search found 220 matches
- Sat Jul 21, 2012 2:14 pm
- Forum: General Discussion
- Topic: The MOO sequel we deserve?
- Replies: 3
- Views: 15746
I have seen this clip and it does do a good job of covering most of the genre. It does keep the lines between planets like MOO3 added. The ship shapes look 'pretty' like they were created for a movie and not functional, like one would construct them with a purpose and durability in mind. The 133 sys...
- Sat Jul 21, 2012 2:06 pm
- Forum: Suggestions
- Topic: Suggestions/Feedback for future patch?
- Replies: 1
- Views: 6914
I'd like MOO2 to work on 64 bit operating systems and without using DosBox in a future patch. I'd like to see additional governments added something like 50% prod 50% money and another with 50% research & 50% Food. The main two Demo and Uni are very polar and we could use the missing options. Also, ...
- Thu Jan 05, 2012 1:58 pm
- Forum: Suggestions
- Topic: Creative be returned to 6 racepicks in 1.40?
- Replies: 3
- Views: 8555
- Thu Jan 05, 2012 1:50 pm
- Forum: General Discussion
- Topic: BEST custom "suicide" race?
- Replies: 2
- Views: 9384
With Unification and Creative, you have two expensive picks and no pop max modifier pick. Uni (6), Creative (8), Subterranean (6). That would be my 1st choice. Yes, you could substitute Aqua Lg HW for the Subt, but, since, you are Creative, you will get all of those food buildings and Gaia Trans, so...
- Thu Jan 05, 2012 1:39 pm
- Forum: General Discussion
- Topic: moo2 races and non traditional races
- Replies: 10
- Views: 10845
- Mon Dec 20, 2010 11:12 pm
- Forum: General Discussion
- Topic: (Update) Aphelion: Phoenix Rising
- Replies: 8
- Views: 8187
I have been on the Civ 4 forums alot lately, and there, upgrading the "Barbarians" were talked about alot. They did improve them in Civ 5, but, that game hasn't been a hit to the fans posting online. This game here needed to add custom races to be more MOO2-like. It sucks that after all of these yea...
- Mon Dec 20, 2010 11:04 pm
- Forum: General Discussion
- Topic: Space Tribes 1.50 Beta Promo Video in HD with InGame Sound
- Replies: 5
- Views: 14293
- Thu Aug 26, 2010 4:43 pm
- Forum: Support
- Topic: Max Score? and Does Difficulty matter in Score?
- Replies: 0
- Views: 12225
Max Score? and Does Difficulty matter in Score?
I was in the CivFanatics forum, in their MOO section, and someone asked if there is a max score in MOO2? http://forums.civfanatics.com/showthread.php?t=216823 Some have scores in the 29-30k range, but, does anyone know if there is a limit? Also, it appears that difficulty does not matter for score p...
- Tue Aug 10, 2010 1:06 am
- Forum: Master of Orion
- Topic: Masters of Orion 1 and 2, for sale together now
- Replies: 3
- Views: 9593
It says compatable with winXP, and Win Vista 32+64 bit. So, whatever works for the Windows version, Yes. Whatever requires the DOS versions, No. Sorry, I can't be more specific than that. You'd have to look up the switches you are interested in, and confirm they are compatable with the Windows versi...
- Fri Aug 06, 2010 5:25 pm
- Forum: General Discussion
- Topic: The Origin of the Orion
- Replies: 7
- Views: 7521
- Fri Aug 06, 2010 5:19 pm
- Forum: General Discussion
- Topic: Astax' XNA project thread.
- Replies: 8
- Views: 7688
- Fri Aug 06, 2010 5:05 pm
- Forum: General Discussion
- Topic: (Update) Aphelion: Phoenix Rising
- Replies: 8
- Views: 8187
I see you have 6 basic races, including some of the more common ones. 1) Atrox - the Genetically engineered, Replusive, builds large fleets, generic bad guy 2) Therans - the Peaceful race, Aquatic, generic good guy 3) Vitruvians - the Cybernetic race, Better Shields 4) Atton - the Religous zealots, ...
- Sat Jul 31, 2010 2:06 pm
- Forum: General Discussion
- Topic: Space Amoeba
- Replies: 2
- Views: 4157
- Tue Jun 29, 2010 10:48 am
- Forum: General Discussion
- Topic: Some gameplay questions
- Replies: 3
- Views: 5465
Re: Some gameplay questions
I have few questions concerning the gameplay: 2. How spying actualy work and how the number of spys affects their effectivnes? There is at least one other post on this topic. You might to refer here, to start: http://www.spheriumnorth.com/orion-forum/nfphpbb/viewtopic.php?t=431 3. Do spys contribut...
- Sat Jun 12, 2010 8:57 pm
- Forum: General Discussion
- Topic: Rebellions
- Replies: 1
- Views: 3277
From my experience, the number of marines you leave behind on a planet after you capture it, appears to make a difference as related to the entire pop remaining. So, if you conquer a 30 pop Sakkra planet, with 30 pop remaining, and leave 4 marines from 1 transport behind, they will likely rebell. Co...