Search found 220 matches

by Time
Sat Jul 21, 2012 2:14 pm
Forum: General Discussion
Topic: The MOO sequel we deserve?
Replies: 3
Views: 2949

I have seen this clip and it does do a good job of covering most of the genre. It does keep the lines between planets like MOO3 added. The ship shapes look 'pretty' like they were created for a movie and not functional, like one would construct them with a purpose and durability in mind. The 133 sys...
by Time
Sat Jul 21, 2012 2:06 pm
Forum: Suggestions
Topic: Suggestions/Feedback for future patch?
Replies: 1
Views: 779

I'd like MOO2 to work on 64 bit operating systems and without using DosBox in a future patch. I'd like to see additional governments added something like 50% prod 50% money and another with 50% research & 50% Food. The main two Demo and Uni are very polar and we could use the missing options. Al...
by Time
Thu Jan 05, 2012 1:58 pm
Forum: Suggestions
Topic: Creative be returned to 6 racepicks in 1.40?
Replies: 3
Views: 1985

I'd be good with 7 as well.

It's been awhile since, I have plaed MOO2, but, I remember, thinking TransD, High-G and Fantastic Traders were all overpriced for multiplayer.
Dropping TransD and High-G down to 4, and FanT down to 3 would work.
I know some of the mods reduce these already.
by Time
Thu Jan 05, 2012 1:50 pm
Forum: General Discussion
Topic: BEST custom "suicide" race?
Replies: 2
Views: 2034

With Unification and Creative, you have two expensive picks and no pop max modifier pick. Uni (6), Creative (8), Subterranean (6). That would be my 1st choice. Yes, you could substitute Aqua Lg HW for the Subt, but, since, you are Creative, you will get all of those food buildings and Gaia Trans, so...
by Time
Thu Jan 05, 2012 1:39 pm
Forum: General Discussion
Topic: moo2 races and non traditional races
Replies: 10
Views: 5773

Might be a fun try in single player, but, in multiplayer having a feudal race and expecting to get to mutation sounds like suicide.
by Time
Mon Dec 20, 2010 11:12 pm
Forum: General Discussion
Topic: (Update) Aphelion: Phoenix Rising
Replies: 8
Views: 3045

I have been on the Civ 4 forums alot lately, and there, upgrading the "Barbarians" were talked about alot. They did improve them in Civ 5, but, that game hasn't been a hit to the fans posting online. This game here needed to add custom races to be more MOO2-like. It sucks that after all of...
by Time
Mon Dec 20, 2010 11:04 pm
Forum: General Discussion
Topic: Space Tribes 1.50 Beta Promo Video in HD with InGame Sound
Replies: 5
Views: 2201

Impressive.
I like the modified monsters added from the Original Star Trek Series.
by Time
Thu Aug 26, 2010 4:43 pm
Forum: Support
Topic: Max Score? and Does Difficulty matter in Score?
Replies: 0
Views: 1095

Max Score? and Does Difficulty matter in Score?

I was in the CivFanatics forum, in their MOO section, and someone asked if there is a max score in MOO2? http://forums.civfanatics.com/showthread.php?t=216823 Some have scores in the 29-30k range, but, does anyone know if there is a limit? Also, it appears that difficulty does not matter for score p...
by Time
Tue Aug 10, 2010 1:06 am
Forum: Master of Orion
Topic: Masters of Orion 1 and 2, for sale together now
Replies: 3
Views: 2031

It says compatable with winXP, and Win Vista 32+64 bit. So, whatever works for the Windows version, Yes. Whatever requires the DOS versions, No. Sorry, I can't be more specific than that. You'd have to look up the switches you are interested in, and confirm they are compatable with the Windows versi...
by Time
Fri Aug 06, 2010 5:25 pm
Forum: General Discussion
Topic: The Origin of the Orion
Replies: 7
Views: 2213

Hey Matthew,
Did you write more?

Perhaps, a novel?
by Time
Fri Aug 06, 2010 5:19 pm
Forum: General Discussion
Topic: Astax' XNA project thread.
Replies: 8
Views: 3206

15 months and no update post?

Are you still working on this project?

Always like to hear about MOO2 style of games being written.
:)
by Time
Fri Aug 06, 2010 5:05 pm
Forum: General Discussion
Topic: (Update) Aphelion: Phoenix Rising
Replies: 8
Views: 3045

I see you have 6 basic races, including some of the more common ones. 1) Atrox - the Genetically engineered, Replusive, builds large fleets, generic bad guy 2) Therans - the Peaceful race, Aquatic, generic good guy 3) Vitruvians - the Cybernetic race, Better Shields 4) Atton - the Religous zealots, ...
by Time
Sat Jul 31, 2010 2:06 pm
Forum: General Discussion
Topic: Space Amoeba
Replies: 2
Views: 1785

Right.
You only see it, if you lose the fight vs the Amoeba.
So, not often.
by Time
Tue Jun 29, 2010 10:48 am
Forum: General Discussion
Topic: Some gameplay questions
Replies: 3
Views: 1363

Re: Some gameplay questions

I have few questions concerning the gameplay: 2. How spying actualy work and how the number of spys affects their effectivnes? There is at least one other post on this topic. You might to refer here, to start: http://www.spheriumnorth.com/orion-forum/nfphpbb/viewtopic.php?t=431 3. Do spys contribut...
by Time
Sat Jun 12, 2010 8:57 pm
Forum: General Discussion
Topic: Rebellions
Replies: 1
Views: 1121

From my experience, the number of marines you leave behind on a planet after you capture it, appears to make a difference as related to the entire pop remaining. So, if you conquer a 30 pop Sakkra planet, with 30 pop remaining, and leave 4 marines from 1 transport behind, they will likely rebell. Co...

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