Search found 8 matches
- Tue Mar 14, 2006 12:35 pm
- Forum: Support
- Topic: Comm failure error (1.31 DOS) and unable to run 1.4 patch
- Replies: 11
- Views: 6931
Lord Brazen - I am running XP Home with SP2. Could you post what l need in autoexec file? This would be greatly appreciated. As far as bad file names/commands - I installed the game using install.exe from a command prompts, copied the files from the CD to the MOO2 folder on the hard drive (MPS/ORION...
- Sat Mar 11, 2006 4:29 pm
- Forum: Support
- Topic: Comm failure error (1.31 DOS) and unable to run 1.4 patch
- Replies: 11
- Views: 6931
Siron - thanks for replying. I read that thread but I did not see anything about fixing the 'bad command or file name' error I get when trying to run the patch. Am I missing something? It would not suprise me - my brain is fried from trying to get 1.4 and DOS to work. Yesterday I went ahead and inst...
- Fri Mar 10, 2006 5:07 pm
- Forum: Support
- Topic: Comm failure error (1.31 DOS) and unable to run 1.4 patch
- Replies: 11
- Views: 6931
I am trying to get a LAN game going - I have no interest in KALI right now. Siron - you have misunderstood me. I have not changed any file names. I installed the 1.40 b22 patch and ran it. It creates autoexec2.nt and dosx_sp1.exe etc... I re-assigned the orion2.exe (dos 1.31 version) to use autoexec...
- Thu Mar 09, 2006 11:06 pm
- Forum: Support
- Topic: Comm failure error (1.31 DOS) and unable to run 1.4 patch
- Replies: 11
- Views: 6931
Comm failure error (1.31 DOS) and unable to run 1.4 patch
I am able to load MOO2 DOS (1.31) and play but I cannot start a network game (comm failure). I am also unable to load the 1.40b22 patch exe (bad command or file name) - same error on two different computers I am running XP SP2. I have installed the IPX/SPX network protocols (and done a restart) Rega...
- Thu Mar 09, 2006 10:20 pm
- Forum: Support
- Topic: Problems starting the Orion2v140.exe
- Replies: 3
- Views: 2481
- Thu Mar 09, 2006 1:21 am
- Forum: Game Modifications
- Topic: Re-balancing the game
- Replies: 4
- Views: 3825
Thanks for the feedback. About automated repair unit - I am going to delete this because I think it is too powerful and because the computer often does not make full use of it while human players (LOL - at least my brother and I) always do. I am hesistant about the ship size changes but I just don't...
- Wed Mar 08, 2006 2:11 am
- Forum: Game Modifications
- Topic: Re-balancing the game
- Replies: 4
- Views: 3825
Re-balancing the game
I discovered OCL a couple of years ago and had a lot of fun messing around with it. My brother and I like to play over a LAN (wireless) and I am looking forward to trying out the new 1.40b22 patch and the OCL plus editor (I haven't played MOO2 in over a year since I upgraded my computers and had to ...
- Tue Mar 07, 2006 6:17 pm
- Forum: Game Modifications
- Topic: Point Defense Mod - Is this possible?
- Replies: 1
- Views: 2388
Point Defense Mod - Is this possible?
I want to mod the game (using OCL) so that ONLY point defense modded weapons can target fighters and missiles. Is this possible and how? It seems that the hvy weapons mod must have a flag somewhere stating that it cannot target fighters and missiles so if we found that flag we should be able to chan...