Search found 7 matches
- Tue Jul 16, 2013 2:07 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 907879
Ah, and not the off-topic question: Is there any way to make monster's weapons available for the player? I've set "Technology required" field to something that could be achieved (the same as needed for the SC, for example), and it still doesn't appear in the ship design. Also, in order to learn more...
- Tue Jul 16, 2013 1:01 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 907879
I hope I wasn't too irksome with my answers. No, not at all, just quite the opposite :) I may say that questions formulated wrong cuase a mess. I see, I see, my bad. Unfortunately the source code was irretrievably lost. The only way to restore the code is to do the reverse engineering. Actually, I ...
- Mon Jul 15, 2013 8:32 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 907879
Hello again! Thanks for your reply. For getting the ingame data we used Ida Pro Disassembler and Hex Ray Decompiler. The Ida project of moo2 is available for download here: http://code.google.com/p/moomapgen/downloads/list Ah, sorry for the mess I've caused, that was actually what I did want to know...
- Mon Jul 15, 2013 1:43 pm
- Forum: Game Modifications
- Topic: OCL_Improved
- Replies: 170
- Views: 907879
Hi Nirran! Great work with the editor! 8) I've got a couple of questions so far. 1) Which tools do you use to decompile the .exe code? I can open the file with whatever hex editor I've got and search for the offsets mentioned on the forum, but it's a mystery to me of how do you turn them into code l...
- Fri Jul 12, 2013 1:15 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5012418
Oh God, man, you was totally right about 1.40, I'm even ashamed of how silly I was. Thousand thanks, seems I'm gonna spend the rest of my summer vacation with modding :wink: There's only one problem I've encountered so far, have changed megafluxers bonus space and screwed the whole thing :s Think it...
- Tue Jul 09, 2013 9:14 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5012418
Hi! Thanks for the reply. As far as I can remember, I've started with doing that. It seems there aren't appropriate hex'es for the win95 1.31 version (my own ol' CD went corrupt and, uh, anyway I'm using Linux with GOG version of the game, but I don't think it's the matter) and I can't remember what...
- Tue Jul 09, 2013 1:54 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5012418
Hello here. First of all, I was very happy with this mode, which obviously grants unique game experience, even despite I'm more like a solo-player. Thanks a lot :D However, initially I was looking for the opportunity just to increase Antaran fleet offensive build rate (yep, so far I've found Lord Br...