Search found 10 matches
- Thu Mar 09, 2006 12:33 am
- Forum: Game Modifications
- Topic: Re-balancing the game
- Replies: 4
- Views: 3930
I like the idea of rebalancing and some of your ideas are good, but I think you might want to reconsider some, and here are my reasons. Ship size right now you can quickly in early game make a scout ship for almost nothing, but increasing the frigate size by much would make this too expensive. also ...
- Wed Feb 15, 2006 11:19 pm
- Forum: General Discussion
- Topic: Cybernetic and aut. repair system
- Replies: 24
- Views: 14507
Cyber unfortunately is only good in a vs.comp game as AI splits its shots between multiple targets and odds are unless they have overwhelming force your ships will live for multiple turns. On the other hand the + to repair won't take affect vs. players unless your force is far superior to begin with...
- Wed Feb 15, 2006 11:07 pm
- Forum: Strategy & Tactics
- Topic: Fuedalism
- Replies: 10
- Views: 9100
IT's only fun to play with obstacles to overcome, and the reason fuedal dies late game so easy is tech differences ussually. I tried the charismatic a few times and tested it for chance of getting leaders. Admittedly this is with a reasonably small test sample so it may be off some. However the resu...
- Wed Feb 15, 2006 12:33 am
- Forum: Strategy & Tactics
- Topic: Fuedalism
- Replies: 10
- Views: 9100
Fuedalism
Ok I've been trying to make this government into a viable option that can compete with uni or demo. Unfortunately my real problem is getting the techs that -50% science really hurts. Now I've found some partial solutions to this however here they are. building and scoutlab rp isn't affected by the 5...
- Wed Feb 15, 2006 12:03 am
- Forum: Strategy & Tactics
- Topic: -Monster- -killing- -strategies-
- Replies: 23
- Views: 16043
Ah your right his is better less ships (via command points) still no tech. I had just remembered his saying after some tech by the time I gotdone reading the thread but they were afacs and bios which are unrelated to combat. I sometimes try for colonies on monster planets by turn 15 if I find an amo...
- Tue Feb 14, 2006 1:47 am
- Forum: Strategy & Tactics
- Topic: -Monster- -killing- -strategies-
- Replies: 23
- Views: 16043
Ok I used warlord racepick in this and it may be required this is a very exact battle order needed to guarantee kill I am going to use destroyers numbered 1-4 with 1 being the furthest to top of screen and 4 closest to bottom as they appear at beginning of combat. 4 destroyers (starting average tech...
- Mon Feb 13, 2006 1:05 am
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 122639
How about something simple like this. assign each planet within 6 parsecs of homeworld (2x food+prod+science)x size not taking into account race picks these are questionable bonuses x2 splinter, +3x size natives artifacts is partially taken into acount by the + in science but maybe add a fixed +5 fo...
- Fri Feb 10, 2006 4:58 am
- Forum: Suggestions
- Topic: beamdefence calculations bug?!
- Replies: 20
- Views: 22087
First off I agree there should be a bonus for small and penalty for large ships. However your figure for difficulty is totally off. ok a frigate has 25 space this is most likely in a 3x3x2.66 through 6.25x2x2 area obviously I can't give exact figures due to change of ship hull shape, and there highl...
- Fri Feb 10, 2006 1:05 am
- Forum: Suggestions
- Topic: How do "spy rolls" work ? ...
- Replies: 6
- Views: 11465
Admittedly this is guess work based on observation but there are a few factors. First you have your spy offense/defensive bonuses then number of spies then number of targets It also seems that no matter how good of a spy system you have and even if they have no spies at all unless they have tons of ...
- Thu Feb 09, 2006 5:32 am
- Forum: Suggestions
- Topic: repulsive spies
- Replies: 14
- Views: 10416
I am new and admit I haven't gotten onto kali to play it multiplayer yet, so haven't really gotten the full advantage in games of the repulsive being a freebie. But its rather obvious it is. I think that adding a spy malus would help give it some drawback, and stay well within believability (maybe -...