Search found 33 matches
- Tue Nov 20, 2012 10:52 pm
- Forum: General Discussion
- Topic: mooooooo
- Replies: 3
- Views: 7841
- Tue Nov 20, 2012 6:10 pm
- Forum: General Discussion
- Topic: mooooooo
- Replies: 3
- Views: 7841
mooooooo
lookin to moo, not sure where to find u guys...
- Sat Sep 24, 2005 12:09 pm
- Forum: Suggestions
- Topic: Balance Switch
- Replies: 30
- Views: 122615
- Wed Sep 14, 2005 5:12 pm
- Forum: Suggestions
- Topic: Possible /housing switch
- Replies: 14
- Views: 24348
- Fri Sep 09, 2005 4:29 pm
- Forum: Suggestions
- Topic: Possible /housing switch
- Replies: 14
- Views: 24348
i think the real problem with 1 pop housing occurs after autofactories and robominers... we played some games with housing banned, +pop was sure a popular pick! pissing with the formula isnt a can of worms i'd want to open, the only way to make it remotely workable it wouldnt be worth housing... i t...
- Fri Sep 09, 2005 11:57 am
- Forum: Suggestions
- Topic: switch possibility?
- Replies: 10
- Views: 7177
i would agree that antarans and random event are way too infrequent. however antarans on turn 1-30 would be devastating if u lost HW or second colony before c basing. all the more reason to pick lucky i guess :) despite 90% of the communities misconceptions on random events. they affect players at r...
- Sun Aug 28, 2005 1:42 pm
- Forum: Suggestions
- Topic: no info
- Replies: 5
- Views: 3767
no info
it would be interesting to have a /noinfo switch to block race stats and history graph information
- Sun Aug 28, 2005 1:05 am
- Forum: Suggestions
- Topic: repulsive spies
- Replies: 14
- Views: 10416
- Fri Aug 26, 2005 11:13 pm
- Forum: Strategy & Tactics
- Topic: Good Race Picks
- Replies: 37
- Views: 23031
tolerant and aquatic both increase the planet sizes which is vital past turn 60 or so, when the planets start filling up. the advantage of aquatic is that all terrans and oceans are 'gaia' as well, this allows for an increase in tech capabilities. either uni tol prod or uni aqua prod are quite effec...
- Fri Aug 19, 2005 3:51 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 28189
space consumtion model seems to work as well as any i could dream up. cyber and i cant agree on b pods themselves having a drag effect. i realize it is space combat but really we are using a naval combat model in moo2. any solution is a good solution at this point. space consumption looks good on pa...
- Wed Aug 17, 2005 7:23 pm
- Forum: Suggestions
- Topic: battle pods 'bug'
- Replies: 27
- Views: 28189
space consumption model is ok. but some space should be attributed to the battle pods themselves so that adding battle pods to an otherwise identical ship will cause a decrease in speed. and a fully loaded ship without battle pods should be faster than the same ship with battle pods added (and nothi...
- Wed Aug 17, 2005 5:14 pm
- Forum: Game Modifications
- Topic: Is this possible ?
- Replies: 11
- Views: 6044
- Tue Aug 16, 2005 11:35 pm
- Forum: Bugs
- Topic: Navigator Bugs
- Replies: 10
- Views: 14456
- Mon Aug 15, 2005 4:32 pm
- Forum: Suggestions
- Topic: WarpDiss "Bug"
- Replies: 13
- Views: 8873
- Mon Aug 15, 2005 4:19 pm
- Forum: Suggestions
- Topic: beamdefence calculations bug?!
- Replies: 20
- Views: 22080